Tagged: multiple materials loned object
- This topic has 39 replies, 9 voices, and was last updated 1 month, 3 weeks ago by
kdv.
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AuthorPosts
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2024-06-20 at 3:56 pm #75098
studiogijs
Customer@kdv77kdv no problem, it seems to work really well. I placed the material I want to change on top in the stack in blender, so that I can pick the first submat in the list easily, as it defaults to that. Then when I want to go back to one mat, I can simply add the material that has been assigned to the second in the stack, to the whole object the normal way.
Thanks for making this plugin!2024-09-07 at 12:47 pm #77252anan
ParticipantHello, I saw your plugin description on gumroad that it only supports verge3d 4.0.0-4.2.0 and 4.3.1+, I am not sure whether it supports the latest verge3d version such as 4.6.0. A few days ago, before I found your plugin, I bought another plugin “GLIFTEK_v3d_Plugins_Objects”, unfortunately it can’t be used normally in the new verge3d, and I can’t contact the author. So I want to confirm with you before buying your plugin. Thank you very much!
2024-09-07 at 1:14 pm #77253kdv
Participantonly supports verge3d 4.0.0-4.2.0 and 4.3.1+
It just means that only 4.3.0 is not supported.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-09-08 at 4:52 am #77255anan
ParticipantOkay, then I can rest assured. Thank you very much for your help.
2024-09-08 at 5:28 am #77256anan
ParticipantI have purchased your plugin, but it doesn’t seem to work properly in Verge3d 4.6.0. I cloned a Cube object and material, and when I changed the texture in the cloned object’s material, the texture of the original Cube material also changed. The textures of the cloned materials don’t seem to be independent and unique copies. Can you help me find out what the problem is? I deleted visual_logic.js in the attachment to avoid exposing the plugin code, and you need to save and regenerate it. Thank you very much!
(I’m very sorry, it seems that my attachment could not be uploaded successfully. I sent it to your email.)-
This reply was modified 5 months, 2 weeks ago by
anan.
2024-09-08 at 8:37 am #77258kdv
ParticipantThat’s not an issue of my “clone object” puzzle. It clones objects with really independent materials. The problem is in the standard “replace texture” function which instead of actual replacing textures in materials just replaces image data for the initial texture. This issue requires refactoring the “replace texture” function code
As a workaround you can use compressed textures in your app.
I told them in S8S a long-long time ago about this issue https://www.soft8soft.com/topic/verge3d-4-2-pre1-available/#post-55894
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-12 at 8:14 am #78595radek
CustomerHi
Tip on how to change materials on cloned objects with multiple materials:
1 step
Select the original object and select the slot you want to change on the cloned objects as well.Step 2
Replace the objects on the puzzle with the cloned object(s). The selected slot remains selected.Attachments:
You must be logged in to view attached files.2024-11-12 at 11:56 am #78603kdv
ParticipantYeap, it was made to work this way with clones.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-12-30 at 8:42 am #79591c4cc
ParticipantSorry for the stupid question, but where do I get this plugin?
2024-12-30 at 8:45 am #79592kdv
ParticipantRead the first post of this topic…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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