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Verge3D PBR node settings

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  • #4563
    donalffons
    Customer

    Hi,

    I’m currently doing a project that requires very realistic looks. So, I’ve been taking a bit of a deep dive into the Verge3D PBR node and what it does to the THREE.JS material system.

    The first ones are pretty self-explanatory. But I don’t understand what the lower ones (marked red) are doing.
    pbr

    Could anyone help me out?

    #4567

    Alpha – it’s a transperecy, but the trancperency map must be put into the alpha channel of the BaseColor textue. The engine will take it automaticly from there. Alpha mode switches type of transperecy from blend to clip (or mask). Clip has sharp edges to shift it you need to use Alpha cutoff value. Double sided enable or disable rendering of the material on the opposite side of the mesh. Color 0 – it’s a vertex color channel, can be use onky one cvertex color channel.

    Co-founder and lead graphics specialist at Soft8Soft.

    #4571
    donalffons
    Customer

    Thank you, that helps a lot!

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