We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Verge3D MAX 2020/2021 integration for Vray Next?

Home Forums Graphics / 3ds Max Verge3D MAX 2020/2021 integration for Vray Next?

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #26028
    lbpa
    Customer

    Very excited to have found Verge3D!

    A few questions:
    1. Is there a white paper or other doc. for feature support of Verge3D with Max 2020/2021 using ChaosGroup Vray Next?
    2. Has the Vray light lister bug with Vray been or will it be addressed?
    4. Is there any history of Verge3D causing problems with floating views in MAX & what fix is being done in that regard?
    3. Is there currently or in planning a development roadmap for Verge3D with Vray?

    Would be super cool to use Verge3D with MAX/Vray!!
    If the answers are yes, I’m in!!!

    #26089

    Vray supported only not to crash Verge3D scenes if materials exist in a scene, there’s no plan to make full or even partial support of the vray renderer.

    Co-founder and lead graphics specialist at Soft8Soft.

    #28069
    sergegusev
    Participant

    Vray supported only not to crash Verge3D scenes if materials exist in a scene

    Could you give more detail please? I’m trying Verge3D for 3ds max. It works OK when I use V-Ray Next render and *NOT* V-Ray material (Physical material, for example). But if I assign a V-Ray material to an object, Verge3D shows just grey object.

    #28078

    Hi,

    VRay is not supported by Verge3D at the moment. You should use either Physical or Standard materials.
    https://www.soft8soft.com/docs/manual/en/max/Materials-Maps-Reference.html

    Chief 3D Verger | LinkedIn | Twitter

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.