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Verge3D for Maya -> KHR_materials_variants supported

Home Forums Graphics / Maya Verge3D for Maya -> KHR_materials_variants supported

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  • #64930

    Hi Community,

    is there a way to build and export materials from Maya that are compatible with the KHR_materials_variants Extension?

    TIA
    Lars

    #64942

    Hi, not yet. Though it may be better to use the assign material Puzzle for that.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #64944

    Thanks for the reply, Alexander. Unfortunately this is not an option, as the coding is not our part. We will try the Blender way.

    #64945

    No coding at all, just a couple of visual blocks! See the “Simple Configurator” demo in the Asset Store.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #64956
    kdv
    Participant

    Unfortunately this is not an option, as the coding is not our part.

    Looks like you think that you can use material variants without coding…
    https://threejs.org/examples/?q=env#webgl_loader_gltf_variants

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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