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Tagged: Cinema 4D
- This topic has 24 replies, 14 voices, and was last updated 2 years ago by jefferywright.
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2018-10-01 at 8:16 am #7758Yuri KovelenovStaff
I’ve just answered to a yet another question about our plans to support Cinema4D (like in 15th time I guess), so I’m creating a forum topic so that this info can be found by searching.
In fact, we’re being asked about the C4D support since the beginning. For this reason, once we eventually get the chance to go with more 3D editors, Cinema4D will surely be the next to support.
We are thinking about getting sponsorship for this goal (need circa $30-50k to make it happen) on Kickstarter or otherwise.
In any case we’ll be thinking on adding C4D integration because it is already clear that the demand is huge.
Any thoughts?
2018-10-02 at 9:18 pm #7812rhenriquesCustomer2019-03-05 at 8:02 am #12143Yuri KovelenovStaff2019-03-05 at 8:43 am #12144zjbcoolCustomerLet more people know this decision!
2019-03-05 at 11:32 am #12150AndrejusParticipantInteresting
2019-03-05 at 12:08 pm #12151roybellCustomerC4D, Blender, 3dsmax … I think the true strength of Verge3d is right in the puzzle. I would like to know more about puzzles (tutorials, examples, etc.). Initially I also asked if it was available for c4d. But in the end even Blender is fine. It’s free and saved money to buy the Verge license :)
2019-03-05 at 12:13 pm #12152Mikhail LuzyaninStaffBlender is the real power!
Co-founder and lead graphics specialist at Soft8Soft.
2019-03-05 at 1:34 pm #12156roybellCustomerBlender is the real power!
Yes @Mikhail … I can only say that the Verge3D team is truly exceptional and for this reason I think that helping artists understand programming (with puzzles). Puzzle is the link between creativity and visual programming (what is missing from the artist) :). Verge3D will be increasingly known for its potential, for what he can do, not because it fits all modeling software in the world :). The artists will adapt to Blender …. and the team will be able to concentrate more and more on developing puzzles. ;)
2019-08-29 at 8:38 am #18238Yuri KovelenovStaffWe had another discussion within our team, and we got an idea to leverage Cinema’s glTF exporter, which is being actively developed at the moment.
Unlike with Blender or Max versions, such the product would not be tightly integrated with the software. However, it would offer integration with the App Manager, the default cube templates, and of course, Puzzles.
We’d call it “lite” version, something like Verge3D 3.0 LT for Cinema 4D, and as such would offer it for reduced price.
We will investigate this opportunity in the not so distant future.
2019-08-29 at 1:39 pm #18257rhenriquesCustomerWill current owners be able to use the same license?
Cheers2019-08-29 at 1:55 pm #18258Yuri KovelenovStaff2019-08-29 at 2:58 pm #18261Jesse31Customer+1 for C4D version
2019-08-29 at 4:41 pm #18269rhenriquesCustomerGreat Yuri.
I’m feeling more and more comfortable with Blender but I’m still very used to Cinema 4D.
Best Regards2019-12-02 at 8:25 am #21541msaporitoCustomerI use Cinema 4D from 1997 so I love it…
I have bought the Blender version only because no theres’nt alterantive for me..
I dream a C4D version… should be fantastic…2019-12-11 at 9:47 am #21894msaporitoCustomerA question… C4D export GLTF https://labs.maxon.net/?p=3360
So I have a question.. is possible import GLTF directly in VERGE3D with materials from C4D with this?
Thanks -
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