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Verge3D Exampe Parametric Models

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  • #36992
    kagazwala
    Participant

    Dear Friends,

    Hope you all are doing well. I have a query regarding the Verge3D example of Parametric Models.

    This example has a wooden shelve. When we stretch it the texture on top of it is not stretching instead its rolling on.

    I tried it with my cubic box and it starts stretching the texture.

    On going further into I examined that they have used a UV map and some Shader Map Calculation to achive it. I have tried all my luck to make one Normal Map which can help me achive this but unfortunately no result.

    Can anyone help me with this issue

    Kindest Regards

    #37003

    Hi,

    yes you should also adjust the UV coordinates on the material level.

    Chief 3D Verger | LinkedIn | Twitter

    #37068
    kagazwala
    Participant

    Thanks Yuri for the reply. I would need you guidance as am new to this world. If you could suggest a tutorial that would be a great help. I have seen the tutorial of that Parametric Models but there is nothing about the adjusting of UVMap coordinates.

    Anxiously Awaiting Reply

    #37177

    There’s no need to manually adjust uvmao. There used cubic projection from three sides (can be set up on the image instead of planar orojection) and connect generated or object output as vector input.

    Co-founder and lead graphics specialist at Soft8Soft.

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