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Verge3D and Blender web AR tutorial

Home Forums Tutorials Verge3D and Blender web AR tutorial

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #77777

    Check out this new Verge3D tutorial series by Sathvick Infotech. They explain various topics from installation to creating web AR experiences

    Chief 3D Verger | LinkedIn | Twitter

    #79661
    alpaslan
    Participant

    Hello, I’ve been searching for it for a long time but I couldn’t find it. I want to load more than one object into the same AR file and move the object I want in AR. Can you help me on how to do this?

    #79726

    Hi alpaslan,

    you can certainly append new objects on Android. Unfortunately on iOS you can only convert a single scene into USDZ and view in AR.

    Chief 3D Verger | LinkedIn | Twitter

    #79729
    alpaslan
    Participant

    Thank you,

    So, in AR mode on Android, I can add multiple objects, view them all at the same time, and adjust their positions individually, right?

    #79730
    kdv
    Participant

    Yeap.

    As for iOS AR mode, you can export several objects but you can’t move them individually

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #79731
    alpaslan
    Participant

    Thanks, is there an example structure for Android? Can you guide me?

    #79894
    Tom Halwa
    Participant

    Hello, is there a demo for AR anchors with GPS coordinates somewhere?
    I would like to place an object at a given location and not manually with the indicator like in the Augmented Reality demo.
    I tried to modify the Farmer demo – but that didn’t work.
    I would be happy to receive a little tip :-)

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    #80057
    visualizer
    Customer

    Tom
    In the recent past I have several time suggested and highlighted this.
    Verge needs a little more versatile AR related preset library sets. Mainly the marker recognition based as you said.
    Hope soon they will consider this in upcoming version.

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