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Verge3D 4.7 for Blender is out!

Home Forums Official Announcements Verge3D 4.7 for Blender is out!

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #76114

    Verge3D 4.7 for Blender brings support for Blender 4.2, Flexbox and Grid layouts, Dialog windows, web forms, and optimization tools.

    Verge3D 4.7 for Blender Released

    Chief 3D Verger | LinkedIn | Twitter

    #76129
    xeon
    Customer

    So much good stuff in this release…thank you

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #76159
    masj
    Participant

    Significant, powerful updates. Love to see it, thank you!!

    QQ on the pzlib API (https://www.soft8soft.com/docs/pzlib_api/):

    To access, do the puzzles have to exist for the project (I think some functions propagate in the visual logic file when they do), or can we just use the JS Plug object’s pzlib method without actually creating the puzzles? Sorry if it’s mentioned somewhere and I missed it.

    In either case, will be upgrading soon, and excited to use this new functionality! Thanks again.

    #76163
    c4cc
    Participant

    Speaking of Blender 4.2, why is it when I play animations in it created from previous Blender versions, the animations/meshes look grainy and a little blur, especially around the edges? Any way to remove this blur/graininess/noise?

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    #76167
    Aubrey
    Customer

    I keep trying to update but still get the 4.70 update available in my App Manager.

    #76169
    bigmike814
    Customer

    4.7 already? It looks like I have some catching up to do.

    #76179

    Hi all,

    To access, do the puzzles have to exist for the project (I think some functions propagate in the visual logic file when they do), or can we just use the JS Plug object’s pzlib method without actually creating the puzzles?

    These APIs are accessible only from plugins. Yep, the good thing is that the necessary code (with all its dependencies) will be inserted to visual_logic.js automatically, once puzzles are added to the workspace.

    Speaking of Blender 4.2, why is it when I play animations in it created from previous Blender versions, the animations/meshes look grainy and a little blur, especially around the edges? Any way to remove this blur/graininess/noise?

    Unfortunately, this is how the new Blender 4.2 viewport looks like. You might try to increase shadow steps in Blender settings and/or viewport steps.

    I keep trying to update but still get the 4.70 update available in my App Manager.

    Appears that the older version is still running. What was the previous version you’re trying to upgrade from? Also, please provide info on what Blender version and what kind of OS you’re using.

    4.7 already? It looks like I have some catching up to do.

    Yep, time flies!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #76214
    Aubrey
    Customer

    Appears that the older version is still running. What was the previous version you’re trying to upgrade from? Also, please provide info on what Blender version and what kind of OS you’re using.

    Sorry, I didnt do the one basic thing and reboot the computer. Did that and all is as it should be.

    #76330
    c4cc
    Participant

    Unfortunately, this is how the new Blender 4.2 viewport looks like. You might try to increase shadow steps in Blender settings and/or viewport steps.

    I went to viewport, under performance in scene, and changed pixel to x1. Seemed to solve the problem

    o46x1

    • This reply was modified 1 month, 1 week ago by c4cc.
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