Home › Forums › Official Announcements › Verge3D 4.7 for Blender is out!
- This topic has 8 replies, 7 voices, and was last updated 4 months, 3 weeks ago by c4cc.
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2024-07-22 at 9:33 am #76114Yuri KovelenovStaff
Verge3D 4.7 for Blender brings support for Blender 4.2, Flexbox and Grid layouts, Dialog windows, web forms, and optimization tools.
2024-07-22 at 4:05 pm #76129xeonCustomerSo much good stuff in this release…thank you
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-07-23 at 5:01 pm #76159masjParticipantSignificant, powerful updates. Love to see it, thank you!!
QQ on the pzlib API (https://www.soft8soft.com/docs/pzlib_api/):
To access, do the puzzles have to exist for the project (I think some functions propagate in the visual logic file when they do), or can we just use the JS Plug object’s pzlib method without actually creating the puzzles? Sorry if it’s mentioned somewhere and I missed it.
In either case, will be upgrading soon, and excited to use this new functionality! Thanks again.
2024-07-23 at 6:48 pm #76163c4ccParticipantSpeaking of Blender 4.2, why is it when I play animations in it created from previous Blender versions, the animations/meshes look grainy and a little blur, especially around the edges? Any way to remove this blur/graininess/noise?
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You must be logged in to view attached files.2024-07-24 at 3:03 am #76167AubreyCustomerI keep trying to update but still get the 4.70 update available in my App Manager.
2024-07-24 at 3:28 am #76169bigmike814Customer4.7 already? It looks like I have some catching up to do.
2024-07-24 at 6:42 am #76179Alexander KovelenovStaffHi all,
To access, do the puzzles have to exist for the project (I think some functions propagate in the visual logic file when they do), or can we just use the JS Plug object’s pzlib method without actually creating the puzzles?
These APIs are accessible only from plugins. Yep, the good thing is that the necessary code (with all its dependencies) will be inserted to visual_logic.js automatically, once puzzles are added to the workspace.
Speaking of Blender 4.2, why is it when I play animations in it created from previous Blender versions, the animations/meshes look grainy and a little blur, especially around the edges? Any way to remove this blur/graininess/noise?
Unfortunately, this is how the new Blender 4.2 viewport looks like. You might try to increase shadow steps in Blender settings and/or viewport steps.
I keep trying to update but still get the 4.70 update available in my App Manager.
Appears that the older version is still running. What was the previous version you’re trying to upgrade from? Also, please provide info on what Blender version and what kind of OS you’re using.
4.7 already? It looks like I have some catching up to do.
Yep, time flies!
2024-07-27 at 12:29 am #76214AubreyCustomerAppears that the older version is still running. What was the previous version you’re trying to upgrade from? Also, please provide info on what Blender version and what kind of OS you’re using.
Sorry, I didnt do the one basic thing and reboot the computer. Did that and all is as it should be.
2024-07-31 at 5:25 pm #76330c4ccParticipantUnfortunately, this is how the new Blender 4.2 viewport looks like. You might try to increase shadow steps in Blender settings and/or viewport steps.
I went to viewport, under performance in scene, and changed pixel to x1. Seemed to solve the problem
- This reply was modified 4 months, 3 weeks ago by c4cc.
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