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Home Forums Official Announcements Verge3D 4.7.1 Maintenance Update

Viewing 4 posts - 16 through 19 (of 19 total)
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  • #76862

    I’ve checked the mesh, it’s all ok with it. The problem not in depth write and zero faces but because of not sorted faces in trancperency mode. Try to enable Order-Independent Trancperency in Verge3D settings from Render tab or use Alpha Hashed transparency mode: it will render the color not so correctly but you can get a good transparency without issues. It helped me to fix all issues in your scene.

    Co-founder and lead graphics specialist at Soft8Soft.

    #76907
    Thomas Fabini
    Customer

    I’ve checked the mesh, it’s all ok with it. The problem not in depth write and zero faces but because of not sorted faces in trancperency mode.

    Thank you very much for testing this, Mikhail.
    I’ve tried this now, too, with a similar but clean mesh with no zero faces and the problems with depth sorting are just the same.

    I’ll try alpha hashed, too – I tried to avoid it, mainly too prevent Quest 2 / 3 performance drops on heavier scenes.

    #76910

    Maybe we talking about different issues. After I set Order Independent transperency after export mesh turned out clean.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #77368
    qiangge
    Participant

    Hi Yuri,
    copy and paste between projects is such a life-saver… thank you for this feature

    When copying a block that includes procedure_blocks, it becomes inconvenient. I really hope that procedure_blocks can also allow connection to the previous block and allow connection to the next block.

    In other words, by setting setPreviousStatement(true) and setNextStatement(true) for procedure blocks, the efficiency of block layout, copying, and pasting would be greatly improved. Everyone agrees, right?

Viewing 4 posts - 16 through 19 (of 19 total)
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