Home › Forums › Official Announcements › Verge3D 4.6 pre1 available!
Tagged: AR, Oculus, outline effect, pwa, webxr
- This topic has 36 replies, 10 voices, and was last updated 8 months, 1 week ago by Yuri Kovelenov.
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2024-02-14 at 5:52 pm #70646visualizerCustomer
So, what’s the problem to run the AR demo and see if it’s working?
Yes sure! I will check. I was busy with some another IAR project finishing.
will update2024-02-18 at 12:45 pm #70768visualizerCustomerChecked the AR example, the blue colored button appears too low at bottom & feels as if out of screen handling area for user. the position seems inappropriate.
2024-02-18 at 12:59 pm #70769tomtmParticipantChecked the AR example, the blue colored button appears too low at bottom & feels as if out of screen handling area for user. the position seems inappropriate.
Thanks for checking! It’s exactly the same here, it’s like the position is somewhere odd.
I hope there will be a fix soon, would love to check out the AR with verge3d and Meta Quest 3I already are excited with VR and the headset!
2024-02-18 at 1:06 pm #70770kdvParticipantthe blue colored button appears too low at bottom
It’s just a prompt banner. It’s position is not important. Does it disappear after you move your head looking at the floor surface?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-18 at 1:09 pm #70773tomtmParticipantthe blue colored button appears too low at bottom
It’s just a prompt banner. It’s position is not important. Does it disappear after you move your head looking at the floor surface?
Yes it dissapears but the character isn’t visible.
Maybe it’s a difference between M2 and M3. Other AR websites are working also the
provided samples in the Meta Store working like a charm.2024-02-18 at 1:12 pm #70775kdvParticipantYes it dissapears but the character isn’t visible.
The character will be visible only after clicking on the round cursor. Do you see that round cursor tracking the floor surface?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-18 at 1:17 pm #70777tomtmParticipantYes it dissapears but the character isn’t visible.
The character will be visible only after clicking on the round cursor. Do you see that round cursor tracking the floor surface?
Funny, now I see the cursor and can click and there is the character.
Did they change something? Or maybe it’s after a Meta Software upgrade.
Now it seems to work.I really didn’t last week. There was all odd in the headset.
Thanks !!!
2024-02-18 at 1:20 pm #70778tomtmParticipantYes it dissapears but the character isn’t visible.
The character will be visible only after clicking on the round cursor. Do you see that round cursor tracking the floor surface?
Funny, now I see the cursor and can click and there is the character.
Did they change something? Or maybe it’s after a Meta Software upgrade.
Now it seems to work.I really didn’t last week. There was all odd in the headset.
Thanks !!!
But the blue move around button is very close to the eyes.
Is there more interaction than just place? After placing I can’t move the character around.2024-02-18 at 2:03 pm #70779kdvParticipantDid they change something?
Absolutely nothing. You just didn’t know how it works and didn’t notice the cursor (even on my video example). It’s poorly visible in VR. Some corrections needed.
But the blue move around button is very close to the eyes.
You can adjust its position in .blend file.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-18 at 2:39 pm #70780kdvParticipantCheck this https://v3d.net/9e4
Now it’s hard to miss the cursor ))) It’s green.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-18 at 3:41 pm #70782tomtmParticipantCheck this https://v3d.net/9e4
Now it’s hard to miss the cursor ))) It’s green.True, thanks!
The tracker is good to see, and the group of farmers aswell.Is it also jittering in your headset? Even the single farmer sample jitters if I walk around.
Things in VR are better tracked or look better tracked.
But maybe that’s the nature of AR vs VR… I’m a complete newbie to this, but I already could build a cool VR World.2024-02-18 at 3:46 pm #70783kdvParticipantIs it also jittering in your headset?
No. Check FPS in AR…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-18 at 4:07 pm #70786tomtmParticipantIs it also jittering in your headset?
No. Check FPS in AR…
If I don’t move it’s mostly at 85 fps, when I move around 77 fps.
It seems the marker is tight on the floor, the character is slightly in the floor, it looks like
floor interect with it’s hip.2024-02-18 at 6:18 pm #70791illussimoCustomerThanks for all the new improvements.
PWA support is an important new development. It’s a game-changer.
I have a request:
I posted bug reports on this a few times.
In 3.9.1 (and previous versions) on rollover, the outline effect used to appear without problems when the camera is outside of an environment dome. Since 4.0 and up, the outline effect only appears when the camera is close to the object. I hope you can fix this outline effect issue in 4.6.
Best wishes, Simone2024-02-18 at 7:04 pm #70794kdvParticipantwhen the camera is outside of an environment dome
What do you mean? Can you show an example?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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