Home › Forums › Official Announcements › Verge3D 4.5 pre3 available!
- This topic has 10 replies, 5 voices, and was last updated 1 year ago by kdv.
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2023-11-01 at 8:12 am #68131Yuri KovelenovStaff
We are rapidly approaching the release of Verge3D 4.5! Make sure this final preview build properly works with your apps. Also, the release candidate of Blender 4.0 should be available today–you might want to test it out with Verge3D too.
Here is the latest batch of improvements that we included in this update:
☞ boolean operations for procedural modeling
☞ visual way to create CSS styles
☞ updated Puzzles library
☞ width, height, and background color settings for custom preloaders
☞ demo for exporting to glTF and USDZ formatsMore details below:
2023-11-01 at 8:12 am #68132Yuri KovelenovStaffProcedural geometry
You can now easily create new solid geometry through boolean operations–a crucial procedural modeling feature typically employed in CAD systems. For that you can utilize the new puzzle, make object from, where you can select to apply union, subtract, or intersect to input objects.
The newly created objects can further be exported from Verge3D application to glTF or USDZ format. It also provides you with a way to make a cutout by clipping planes permanent.
Style constructor
This update introduces a new powerful puzzle which we called style constructor. This logic block significantly simplifies assigning CSS rules to HTML elements.
As such, new CSS rules can be created in intuitive way, sparing the artist the trouble to obtain web development skills that otherwise would be needed for such tasks. For example, the snippet below adds a blue square on top of the 3D canvas.
Similarly, we provided default properties to other HTML puzzles such as set prop, set style, event, and others. Now you can select enumerated properties (e.g., visible or hidden for visibility) from drop-downs without the need to provide them as Text puzzles as it was before. For example, the snippet below hides the blue square when the cube is clicked.
More on puzzles
The puzzle add HTML elem obtained a right-click option to quickly create the corresponding set prop puzzle for the new element.
We added the CSS property float to the set style puzzle.
The puzzle clone object can now be inserted into all puzzles accepting objects (such as snap to object, etc).
Finally, we simplified and updated some entries in the Puzzles library. We also removed the map range group from the library, as you can now do it via a puzzle from the Numbers category.
Other improvements
Based on the feedback from the community, we have added the possibility to set width, height, and background color for the custom preloader in the application settings. The width and height settings will come in handy for non-square images.
We updated the demo glTF compat by adding buttons for exporting to glTF and USDZ formats, so that you can have a usage example for the export puzzles. The buttons were created using the HTML puzzles that we just introduced.
When exporting a scene from an application that contains clipping planes, the latter will be ignored and won’t appear in the resulting file.
We removed obsolete files from the media folders of all demo applications.
We improved FAQ and the reference page for material puzzles.
2023-11-01 at 8:12 am #68133Yuri KovelenovStaff2023-11-01 at 9:26 pm #68137kdvParticipantThis fix in
operateLineObjectHTML()
might be useful.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-02 at 11:56 am #68147albiParticipantGreat !! Can’t wait for the official release.
However, I’m facing an issue with publishing application on Verge3D network. It seems like the uploading window is stuck at 100% and it’s not showing the link to the application. Not sure if anyone else is facing the same issue.
2023-11-02 at 2:48 pm #68151kdvParticipantNot sure if anyone else is facing the same issue.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-06 at 12:30 am #68221bigmike814Customerthat procedural geometry came at the perfect time. Thanks you, Yuri.
2023-11-06 at 12:33 am #68222kdvParticipantthat procedural geometry
read that topic first…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-06 at 4:45 am #68229bigmike814CustomerThat sucks. My project is getting closer now that the weather is allowing me time to work on it. I don’t need it, but it would be nice. I’ll keep my eyes peeled to see if this is something that can work in the future.
2023-11-08 at 11:55 am #68286studiogijsCustomer@yuri, it’s been a few days since it was reported that booleans currently don’t work properly. Any news on this matter?
2023-11-11 at 3:36 am #68417kdvParticipantIn you plugin for WordPress you should add an option to set the iframe’s width/height to 100%. For now it’s not easy to create a full-page canvas. Height is always limited.
Am I missing something?P.S. Possible but with using custom HTML code or CSS style
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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