Home › Forums › Official Announcements › Verge3D 4.5 pre1 available!
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2023-08-15 at 8:20 am #66127Yuri KovelenovStaff
We are beginning a new release cycle! The first preview of Verge3D 4.5 includes:
☞ new drag move puzzle that works in local and parent space
☞ Blender exporter up to 10x faster on big scenes
☞ Verge3D consistently reproduces Blender’s Sheen settings
☞ preliminary support for Blender 4.0 Alpha
☞ Swiss Army Knife demo for 3ds Max
☞ all settings supported for 3ds Max’s Color Correction map
☞ ESM shadows now render fasterMore details below:
2023-08-15 at 8:20 am #66128Yuri KovelenovStaffPuzzles
Here we introduce a new drag move puzzle–the old one is deprecated but still works. This new puzzle obtained an option called space which you can switch to world, parent, or local for much greater flexibility.
For further explanations, see the video by Xeon’s 3D Lab below.
The recently introduced close app puzzle learned to work inside iframes. Thanks for bringing this up on the forums.
Blender-specific
We reworked the exporter add-on to use optimized data buffers provided by the NumPy library for huge performance gains. As a result, scenes containing a lot of geometry or animations can be exported/previewed up to 10 times faster! In addition, the exporter now uses much less memory.
We made all the Sheen settings of the Principled BSDF node fully consistent with Blender viewport, and render faster. Please note that these settings work a bit differently in the upcoming Blender 4.0–the new behavior, however, is also supported by Verge3D.
Verge3D can now handle the Sheen BSDF node which is new in Blender 4.0. It is supposed to be used in Cycles yet it will work as Diffuse BSDF in Eevee and Verge3D.
We slightly optimized the shader generated by the Diffuse BSDF node.
We fixed export crashes in Blender 4.0 Alpha. Please note that this Blender version won’t work with Verge3D 4.4 anymore due to significant changes in materials in Alpha daily updates. So you should use this Verge3D preview, or better stick to the stable Blender 3.6 for the time being.
3ds Max-specific
A new demo called Swiss Army Knife is available which we intend to use for educational purposes. A new tutorial series for Verge3D beginners is on the way!
You can now use all params from the Lightness/Advanced settings of the Color Correction map. As a result, all settings are now supported for this map.
More improvements
From now on, when running the App Manager for the first time, you can specify an empty folder for your applications. This will automatically create an applications folder inside the installation directory. This allows you to create portable Verge3D installs (e.g. on a flash drive).
Fit to Camera Edge / Fit Offset parameter now works properly for objects with zero size (such as Empty / Dummy), or when the Shape setting is set to Point.
ESM shadows now render faster thanks to some optimizations in their shader code. The Global Illumination demo which uses ESM shadows thus noticeably benefited.
We made various cleanups in the engine code. Particularly we removed the legacy EquiCube class. We also refactored and optimized the GraphUtils module used by the engine to parse and process material node trees.
We continued removing legacy Python 2 code from exporter script (there is still some old code left).
Finally, we updated docs on transparency.
2023-08-15 at 8:20 am #66129Yuri KovelenovStaff2023-08-15 at 11:41 am #66132kdvParticipantSomething wrong with exporting in Blender. Sneak Peek doesn’t work. Tested with 2.92 and 3.6.1. Unusable.
TypeError: Object of type int64 is not JSON serializable
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-15 at 12:06 pm #66133Alexander KovelenovStaffTypeError: Object of type int64 is not JSON serializable
Can’t reproduce it. Does it happen on some specific scenes or all exports are crashing? What kind of OS and Blender installation you use (official installer, ZIP, Steam, MS Store etc.)?
2023-08-15 at 12:07 pm #66134kdvParticipantFixed. Never mind.
Blender exporter up to 10x faster on big scenes
Confirmed!
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-15 at 12:08 pm #66135Alexander KovelenovStaff2023-08-15 at 12:17 pm #66136kdvParticipantCan’t reproduce it.
Easy. Take
python
folder from 4.4.0 (previousgltf.py
andextract.py
)That’s definitely a “must have” update
4.4.0
4.5.0
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-21 at 8:06 pm #66300kdvParticipantYou’d better remove these three lines introduced in 4.2.0
“read JSON from” worked and works well without this questionable piece of code.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-22 at 8:09 am #66305Alexander KovelenovStaffIt’s actually bug in the WordPress plugin that responds with incorrect MIME type. Going to fix it soon. Thanks for reporting!
“read JSON from” worked and works well without this questionable piece of code.
Unfortunately, many non-technical users do not understand how JSON works. Automatic parsing would be much easier for them.
2023-08-22 at 8:40 am #66306kdvParticipantmany non-technical users do not understand how JSON works.
And for that simple reason they will never use “load data” to load .json (or .csv or any other external file).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-24 at 1:08 pm #66359Alexander KovelenovStaff2023-09-03 at 2:02 am #66586kdvParticipantThe Global Illumination demo which uses ESM shadows
I just wonder what for? PCF shadows give much better result and work definitely faster. Even cascaded shadows (CSM) work faster.
4k ESM shadow looks a little strange in that demo
while PCF shadow simply looks like a normal sun shadow.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-09-09 at 5:53 pm #66727kdvParticipantdeleted.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-09-26 at 12:21 pm #67127CrunchCustomerOMG!!! XEON love tubes!!
Ive been busy and haven’t been keeping up with board/community…
I am going to SMASH that like button! Thanks for stepping up with the channel! -
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