Home › Forums › Official Announcements › Verge3D 4.4 pre3 available!
- This topic has 10 replies, 7 voices, and was last updated 1 year, 4 months ago by solid.
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2023-06-22 at 8:49 am #64779Yuri KovelenovStaff
Here is the third preview of Verge3D 4.4! It includes:
☞ new physics demo
☞ puzzles to setup physics for soft bodies
☞ proper handling of unassigned UVs in Blender
☞ supported Gradient map in 3ds Max
☞ warning when closing the Puzzles Editor with unsaved changes
☞ nice icons for all object types in the selector puzzle
☞ few fixed bugsMore details below:
2023-06-22 at 8:49 am #64780Yuri KovelenovStaffPhysics
We created a new physics demo as a simple pinball game. This app demonstrates the workings of various dynamic, kinematic and soft bodies and is made with just puzzles, without any code (currently available for Blender and 3ds Max versions).
That demo uses a couple new puzzles, namely apply and get soft body params, which are specifically applicable to soft bodies. You can set various parameters with it, such as the drag force (fluid resistance), lift force, wind force/direction (air dynamics), and others. See the local docs for this preview build for more info.
We fixed an issue with incorrect positioning of soft body anchors, e.g. if a flagpole is positioned not in the origin.
Finally, we updated the physic engine by cherry-picking some useful features from the upstream ammo.js library. As a result, more JavaScript APIs are now exposed to the developer.
Blender-specific features
There was an issue caused by a UV being not selected in a shader node. Blender’s behavior in such cases is that it uses an active UV from the mesh settings, and Verge3D now consistently does the same.
We fixed an issue with the disabled Alpha mode which broke a material in our material pack. Thanks for reporting this on the forums.
3ds Max-specific features
We supported most parameters for the Gradient map. Therefore you no longer need to bake procedural gradients to images making it a more efficient workflow.
We fixed the camera FOV’s discrepancy between 3ds Max and Verge3D. Thanks for reporting this on the forums.
There was a major issue introduced in the update 3ds Max 2024.1 (previous version 2024 was OK) which broke the activation of the Verge3D plugin. In this update we were able to implement a workaround for this problem.
We fixed an issue occurred when the Verge3D plugin is uninstalled from 3ds Max which caused a visual glitch of the Ribbon panel.
Other improvements
The Puzzles Editor will now warn you if you try to close or reload the tab, should there be any unsaved changes. You are required to hit Leave or Reload to proceed, thus preventing potential loss of work.
The drop-down of the Object selector puzzle now displays nice icons for the corresponding types of objects in the list. A currently selected object is highlighted too. We also changed the design of the search box a bit.
In the JavaScript API, we decided to get rid of the THREE namespace, as Three.js developers are planing to remove it in favor of the module-based approach.
Fixed issues
We fixed black rendering happened in Safari 11-12 which can still be found on older Apple devices.
We fixed the bug in the puzzle stop animate param, when it only worked being the last puzzle in a sequence. Thanks for reporting this on the forums.
We fixed another issue with malfunctioning VR reticles occurred after the VR headset returns from the standby mode. Thanks for bringing this up on the forums.
2023-06-22 at 8:49 am #64781Yuri KovelenovStaff2023-06-22 at 5:19 pm #64792masjParticipantAmazing! Looking forward to the new physics support especially.
- This reply was modified 1 year, 4 months ago by masj.
2023-06-23 at 5:27 am #64813boingCustomerVery cool. Will check it out. :)
2023-06-26 at 6:46 am #64834Thomas FabiniCustomerWe fixed another issue with malfunctioning VR reticles occurred after the VR headset returns from the standby mode. Thanks for bringing this up on the forums.
Thank you very much for fixing the reticles! I was able to test them with pre3 and they work like a charm. Hiding works when entering and exiting VR, as well as getting into and leaving standby on the Quest2.
With pre3 I noticed that the blockly styles are using white backgrounds with a bright font color for the searchable dropdown lists on the dark theme, which are now hard to read. Is this possibly a bug which recently crept in?
Attachments:
You must be logged in to view attached files.2023-06-26 at 8:45 am #64836Ivan LyubovnikovStaffWith pre3 I noticed that the blockly styles are using white backgrounds with a bright font color for the searchable dropdown lists on the dark theme, which are now hard to read. Is this possibly a bug which recently crept in?
Hi Thomas, thanks for the report!
This is a bug that only happens in Puzzles’ performance mode. We’ll fix it in the next update, but for now as a workaround you can just disable the performance mode in App Manager’s settings.
Co-founder and lead developer at Soft8Soft.
2023-06-26 at 9:35 am #64837Thomas FabiniCustomerThis is a bug that only happens in Puzzles’ performance mode. We’ll fix it in the next update, but for now as a workaround you can just disable the performance mode in App Manager’s settings.
Hi Ivan, thank you very much for your fast reply – I switched performance mode off and everything’s fine now. I’m working with larger puzzles but using mostly Firefox might reduce any performance gain anyhow.
2023-07-19 at 4:09 am #65326solidCustomerGood afternoon.
In Linux there are errors after creating a new project.
Blender 3.6
Verge3D 4.4 Pre3Attachments:
You must be logged in to view attached files.Webgl Interactive Development https://www.blend3dweb.ru/
2023-07-19 at 6:36 am #65328Alexander KovelenovStaffGood afternoon.
In Linux there are errors after creating a new project.
Blender 3.6
Verge3D 4.4 Pre3Hi, Maybe it’s a driver update. Have you tried to reboot your system?
2023-07-20 at 3:20 am #65333solidCustomerChrome browser problem
Webgl Interactive Development https://www.blend3dweb.ru/
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