We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Verge3D 4.3 for Blender is out!

Home Forums Official Announcements Verge3D 4.3 for Blender is out!

Viewing 13 posts - 1 through 13 (of 13 total)
  • Author
    Posts
  • #61243

    :yahoo:
    https://v3d.net/g84

    Chief 3D Verger | LinkedIn | Twitter

    #61265
    Crunch
    Customer

    thanks!! :good:

    #61269
    visualizer
    Customer

    Hey
    Congrats for 4.3 which holds VR capability.
    I feel V3d now becoming more industry standard choice in near future.
    Since I am working in metaverse & AR/VR field. I feel soon I shall consider one copy for my self. :))

    Suggest to include ready to start using VR scene templates ( set of few tenplates ) which will make it begin building VR with one click !

    Cheers !

    #61322
    Thomas Fabini
    Customer

    Thank you and the team very much for this new version and all the hard work you put into it!
    The VR Demo is great, excellent display of how simple VR can be set up within Verge3D, I personally think that’s a great starting point to take projects further.
    Allthough I downloaded 4.3 a soon as it was released, I hadn’t had yet the chance to dive into the latest addition (new VR puzzles) and OIT, beside a quick spin. Overall very cool additions, in my opinion all in the right spot. :good:

    #61500
    Micdsn
    Customer

    I also congratulate you and will continue to invest in your work–VR is a huge interest for me as well! Thank you for continuing to grow!

    #61636
    kdv
    Participant

    When are you going to fix an issue with the outline pass? The problem is old.

    that’s how it works now
    https://v3d.net/dqv

    that’s how it must work
    https://v3d.net/hof

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #61662

    When are you going to fix an issue with the outline pass? T

    can you share a .blend file that we can use to debug this issue?

    Chief 3D Verger | LinkedIn | Twitter

    #61664
    kdv
    Participant

    Just add any helper into the scene (ex. GridHelper or BoxHelper). The .blend file is from the Farmer demo with no changes.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #61670

    ok we’ll look into this :good:

    Chief 3D Verger | LinkedIn | Twitter

    #66434
    David Duperron
    Customer

    Hi @yuri,
    it would be great to have a solution to this issue. Did you have the opportunity to look into this??
    Thanks a lot

    David

    #77916
    David Duperron
    Customer

    Hi!
    Still no update on this bug?? this is quite annoying… :(

    David

    #77932

    Still no update on this bug?? this is quite annoying… :(

    Actually, this will be fixed in the upcoming Verge3D preview :good:

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #77959
    David Duperron
    Customer

    Ok great news! :)

Viewing 13 posts - 1 through 13 (of 13 total)
  • You must be logged in to reply to this topic.