Home › Forums › Official Announcements › Verge3D 4.2 for Blender is out!
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2022-11-29 at 8:48 am #58610Yuri KovelenovStaff
Verge3D 4.2 for Blender brings mobile-friendly first-person controls, 3D view on demand in WooCommerce, map range and connector puzzles and 2 new demos.
2022-11-29 at 1:25 pm #58618kdvParticipantCrashing of materials with planar reflections, which caused objects to disappear from the rendering.
does it mean that reflection planes, added in Blender, will work with
MeshStandardMaterials
without multiple shader errors?Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2022-11-29 at 1:30 pm #58619Yuri KovelenovStaff2022-11-29 at 1:38 pm #58620kdvParticipantAnd what about reflection planes, working with
AA Auto
andPP off
?Looks like the problem is still here )))
Terrible lags and doubled amount of materials and shaders
AA MSAA16
andPP on
. Works fine, no lags. Lower FPS on mobile devices.
AA Auto
andPP off
. Works bad with lags. FPS is higher when it’s not lagging.
https://v3d.net/cfrVerge3D apps should be as fast as a bullet and work like this https://v3d.net/ctv, but they are slow and laggy
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2022-11-29 at 8:48 pm #58643xeonCustomerAny update on when alpha premultiply will be available? We were hoping for a 4.2 release.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2022-11-30 at 6:44 am #58667Alexander KovelenovStaff2022-11-30 at 6:58 am #58673Alexander KovelenovStaffAnd what about reflection planes, working with AA Auto and PP off?
Looks like the problem is still here )))
Terrible lags and doubled amount of materials and shaders
It appears the problem is gone and why it’s rendered so slow. Basically, you have 3x times more render calls you have on the other scene which uses MeshStandardMaterial. This is due to 2 additional reflection planes rendered there. To optimize use the Visibility Collection property and place as few reflective objects as possible there.
Regarding shaders, you have the node-based system with many material variations on the first scene and dull, one-size-fits-all gltf-compatible shader on the second. Also, in some cases objects rendered in reflection planes require another shader which can double the total amount.
2022-11-30 at 7:16 am #58688kdvParticipantAlso, in some cases objects rendered in reflection planes require another shader which can double the total amount.
but why this doesn’t happen when the post-processing is on? No lags when PP is on. The same geometry, the same node shaders.
This is due to 2 additional reflection planes rendered there.
they are not even rendered in the begining. they are hidden and
probeClipStart
is set to 100. they are not rendered and they see no geometry. and again, no issue when PP is on. They dont’t even affect the frame time value and the amount of tris rendered when PP is on. They are off. I agree to use cubes instedad of planes but they are created and updated tooooo long when PP is off. The main problem is the difference between PP on (smooth, no lags, but slow) and PP off (faster, laggy) when reflection probes are in the scene. No probes – no problem ))) But I need them in that project…Regarding shaders, you have the node-based system with many material variations on the first scene and dull, one-size-fits-all gltf-compatible shader on the second
don’t compare those apps by shaders (I know that they are different, but I made them look identically). Just compare the load time and fps on mobile platforms. It was just an example.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2022-11-30 at 7:42 am #58696kdvParticipantTwo examples: no difference in geometry and shaders at all, the scenes are the same. The only difference is in one export option:
Anti-Aliasing MSAA16
activates the post-processing, adding two additional passes.Anti-Aliasing Auto
doesn’t do it but still provides a good anti-aliasing (preferred).Works smoothly with two additional PP passes.
https://v3d.net/d1cLags and freezes, only one main render pass.
https://v3d.net/cfrPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2022-11-30 at 1:11 pm #58710Alexander KovelenovStaff2022-11-30 at 2:30 pm #58713kdvParticipantFeel free to investigate this app )))
https://drive.google.com/file/d/1YWgxv1o-yi5-2ZKzVmas75G_MevLYdOj/view?usp=sharingReflection cubes are also not friendly with
AA Auto
andPP off
. It take too much time to create and update them. WithPP on
there is no such problem, like with reflection planes.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-01-09 at 5:44 pm #59461menschmuellerCustomerWhat’s wrong with verge3d 4.2 and Mac?
I just renewed my licence before Christmas and applications opened in Safari browser 14.1(Mojave), and I couldn’t move camera in scenes. Never noticed such a laggy performance in 3…
It appeared that Verge3D in Safari(Mac) can’t be used at all. Follow path example updated the train nearly every 2 seconds, the train is just jumping to the new location. On my (very old) iPhone SE all is just more more fluid. It is even working normally in Google Chrome(106.0.5249.119).
Is it necessary to downgrade to 3…
Michael2023-01-09 at 7:33 pm #59462Alexander KovelenovStaffopened in Safari browser 14.1(Mojave)
Hi, is it possible you enabled WebGL 2.0 in this browser? 2.0 is known to work very badly in Safari 14. Use this guide to reset experimental features to their default values.
2023-01-09 at 8:28 pm #59464menschmuellerCustomerHi,
No change! It´s behaving like before. Verge3d app is completely freezing Safari14 on desktop(Mojave). Trying to change viewport lags behind 10 seconds and shows three stages spaced out in 30 seconds. Spinning wheel of death when trying to access menu of Safari.
Completely different in Chrome.2023-01-10 at 8:05 am #59466Alexander KovelenovStaff -
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