Home › Forums › Official Announcements › Verge3D 3.8 pre5 available!
Tagged: ao, Blender 2.93, light probes, reflection plane light probe, Verge3D 3.8 pre5, water scenes
- This topic has 10 replies, 8 voices, and was last updated 3 years, 1 month ago by Yuri Kovelenov.
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2021-09-07 at 10:22 am #44365Yuri KovelenovStaff
It’s almost here! The 5th preview build for Verge3D 3.8 brings Blender Eevee’s dynamic ambient occlusion effect, planar light probes with normal mapping support, upgraded save state and undo state puzzles, and Mirror and Wrap modes for Maya’s Ramp node. Check it out:
2021-09-07 at 10:22 am #44366Yuri KovelenovStaffBlender-specific
You can now use Eevee’s dynamic ambient occlusion which in turn is based on the Ground Truth Ambient Occlusion (GTAO) technique.
It turns out to be much faster and more realistic than the effect previously provided by the SSAO puzzle.
We supported normal mapping for reflection plane light probes. Also reflection planes now work much faster, especially on mobile devices.
The Load Unload demo was further updated to show this feature.
3ds Max-specific
You can now use planar light probes, which are enabled by adding V3DReflectionPlane objects. The object can be found in the Create panel -> Helpers category -> Verge3D subcategory.
As a result, you can now implement real-time mirrors or floor reflections! The reflections respect normal mapping as well. See how it works in the updated Load Unload demo.
We added a new setting named Fix Ortho Zoom. You can use it to make your orthographic camera properly work with objects parented to it, so that they don’t move when the user zooms the camera.
Maya-specific
You can now conveniently use the only asset to export both to Verge3D/glTF and USDZ formats. This feature is provided by the usdPreviewSurface material, which – when exported to Verge3D – becomes a glTF-compatible PBR material.
So you can make both WebXR-based and Apple’s USDZ-based augmented reality apps from the same scene! Please not that this node is only available in Maya 2022.
You can now use planar light probes, which are enabled by adding Reflection Plane objects. As a result, you can now implement real-time mirrors or floor reflections!
We added a new setting named Fix Ortho Zoom. You can use it to make your orthographic camera properly work with objects parented to it, so that they don’t move when the user zooms the camera.
We supported Mirror and Wrap modes for the Ramp node.
We fixed an export issue with Nurbs surfaces.
Puzzles
New puzzle, is scene loaded, is available. You can use it to check if a particular scene has been already loaded in dynamic loading scenarios. For real usage example, please refer to the Load Unload demo.
The puzzles save state and undo state can now remove and create objects. Before, they could only change the objects’ state.
The puzzle get camera direction now works with ortho cameras.
The load option has been added to the HTML event puzzle. Thanks for the suggestion!
Other improvements
Information about light probes used in the scene is now shown by the performance profile puzzle (or through P-P-P hot keys).
We fixed the issue with missing background when exiting the AR mode. Thanks for reporting this!
We ensured Verge3D compatibility with upcoming Windows 11, as well as with the ARM version of Windows 10. We also ensured that WebGL 2.0 system works on upcoming iOS 15.
We documented instructions on server side rendering. There were other various updates in the User Manual as well.
We added extensive end-to-end and unit tests for the engine code. It should improve the stability of Verge3D in the long run.
2021-09-07 at 10:22 am #44367Yuri KovelenovStaff2021-09-07 at 10:25 am #44369YorickCustomerNice!
We’ll be trying it out soon and are looking forward to the AO.2021-09-07 at 2:46 pm #44378webCustomerThx for the update, will try it asap.
Can you use the new AO also via puzzle/programatically? So that a max user can work with this too?2021-09-07 at 3:14 pm #44379harisCustomerI tried the verge 3d pre-5 release but the Eevee’s dynamic ambient occlusion was more performance consuming, is there is a solution to that? :)
2021-09-07 at 10:26 pm #44382illussimoCustomerFantastic! I will soon try it out in my scenes.
Thanks!2021-09-08 at 1:33 pm #44394adamgrCustomerThanks for linking my bug report about exiting AR mode in the release notes. Unfortunately I’m still having trouble with this, I don’t want to take up this announcement thread with tech issues so I’ve made a reply to the original thread here:
Thanks!
2021-09-08 at 7:49 pm #44401jdhutchinsonCustomerThanks for the quick addition of load in the html puzzle!
Благодарю
2021-09-09 at 4:48 am #44416Avier3DCustomerGreat Stuff!
2021-09-09 at 7:39 am #44429Yuri KovelenovStaffCan you use the new AO also via puzzle/programatically? So that a max user can work with this too?
not yet!
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