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Verge3D 3.8 pre4 available!

Home Forums Official Announcements Verge3D 3.8 pre4 available!

Viewing 15 posts - 1 through 15 (of 16 total)
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  • #43772

    The 4th preview build for Verge3D 3.8 is out! It brings Reflection Plane light probes in Blender, a new Maya node, performance alerts, upgraded demos, and various optimizations. Check it out:

    Chief 3D Verger | LinkedIn | Twitter

    #43773

    Blender-specific

    You can now use light probes of Reflection Plane class, for which we supported all the settings offered by Blender. As a result, you can now implement real-time mirrors or floor reflections!

    See how it works in the updated Load Unload demo.

    We have upgraded the Floor constraint – it now works with inclined surfaces, thanks to the Use Rotation option supported.

    See what Blender constraints and options are available for use with Verge3D in this doc page.

    The graphics quality of the Ring demo was improved with refraction. Also the auto-rotation feature was added.

    We added a new setting to the Object Properties panel, named Fix Ortho Zoom. You can use it to make your ortho camera properly work with objects parented to it, so that they don’t move when the user zooms the camera.

    We fixed the bug with incorrectly working Sensor Fit / Auto introduced in a previous preview build.

    3ds Max-specific

    The graphics quality of the Ring demo was improved with refraction. Dynamic text is used to show the price. Also the auto-rotation feature was added.

    Maya-specific

    The Global Illumination demo previously available for Blender and 3ds Max Verge3D flavors was ported to Maya.

    We also ported the Ring demo to Maya.

    The colorCorrect node is now supported with all its settings.

    Other improvements

    The print performance puzzle (or P-P-P quick keys) now outputs potentially problematic issues in regard to performance. For example, on the screenshot below, the shadow map appears to be too big (4k) which may result in slower rendering.

    We optimized the engine performance on Intel hardware thanks to using a simplified sRGB conversion technique in WebGL shaders.

    We also optimized the file size of the engine runtime (v3d.js) thanks to removing unused JS code and shaders.

    We improved the quality of FXAA when HDR rendering is enabled.

    The limit constraint and copy constraint puzzles now have options distance and transform respectively.

    Ray casting (used in when clicked, when hovered and ray cast puzzles) now works significantly faster for batched objects (obtained by applying the batch geometry puzzle) thanks to using acceleration structures.

    We improved the stability of HiDPI rendering.

    We fixed the puzzle add annotation – the name field now works properly in all cases.

    We fixed engine crashes on older versions of iOS 11-12. Also the USDZ exporter now properly works on iOS 12-13.

    Chief 3D Verger | LinkedIn | Twitter

    #43774

    As usual, you can get the preview bundle from the downloads page! Let us know how it works for you!

    Chief 3D Verger | LinkedIn | Twitter

    #43779
    illussimo
    Customer

    Fantastic! :yahoo:
    Reflection Plane Light Probe support is such a great addition!
    Thanks, thanks, thanks :rose:
    :bye: Simone

    #43780
    zjbcool
    Customer

    So cool!
    Is it possible to provide an uncompressed version of v3d.module.js, which will help programmers understand the API :heart:

    #43783
    web
    Customer

    Thx for the raycasting fix, can confirm that it works great.
    Performance drop before was 119fps, now only 10fps.

    #43796
    Avier3D
    Customer

    Amazing.

    feedback:
    -Reflection planes seem not to work well with reflection probes, my whole scene goes black (darker) even if I refresh the lightprobes?

    #43798
    xeon
    Customer

    Great additions…cant wait for final.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #43871
    Lijun Ma
    Customer

    Feedback:

    It seems that the “Fix Ortho Zoom” option did not work, the ortho camera zoom still lead to the position change of the child element. Is my understanding wrong?

    Also, when drag a unfocus comment box will still lead the puzzles editor to crash. Check it here.

    #43874
    NaxosCG
    Customer

    Nice work guys, i hope the reflexion plane will be soon also for 3dsmax.

    "1+1=3... for large values of 1"

    #43882
    GLiFTeK
    Customer

    hi
    i have shaders that rely on reflection that are not appearin (scene goes black) now with this update.

    #43895

    Hi,

    Thanks for your feedback, guys!


    @avier3d
    : Can you provide more details on this issue? Basic scene that reproduces this behavior would be fine.

    @idmar
    : Please try to Clear Parent Inverse for your object, also check out the browser console for possible issues. Regarding comments in puzzles, we assigned a high priority tag for this task. Will try to fix it soon.

    @naxoscg
    : Sure thing! We’ll try to get this done before the final release.

    @gliftek
    : Feel free to provide the code!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #43902
    Lijun Ma
    Customer

    @alexander-kovelenov: Ah, figured out the ortho camera issue, I just notice it yet! Thanks very much!

    Also, no need to hurry about the comments issue, I think it’s a rare usage scenario. We use this feature to help customers, but switch to advanced comment puzzles now.

    #43978
    Avier3D
    Customer

    Hi,

    Thanks for your feedback, guys!



    @avier3d
    : Can you provide more details on this issue? Basic scene that reproduces this behavior would be fine.

    I just tried to get the same problem within the load-unload model, but I can’t replicate it. But the load-unload looks fantastic with reflection probes and animated lights with shadows!

    I’m happy to (privately) show the issue, it’s happening on a client’s product that I can’t publish here .

    #44030
    adamgr
    Customer

    Thanks for the quick fix for the USDZ exporter, it’s working well now!

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