Blender-specific
We fixed the bug with the Basis shape key which was working incorrectly in some cases.
3ds Max-specific
You now have the possibility to use light probes to greatly raise the realism and vibe of your scenes. Light probes can be added using Reflection Cubemap helper objects.
Upon loading, specular and diffuse lighting from all the scene is baked for each light probe and applied to all objects.
We implemented two dozens of Arnold’s Math nodes in Verge3D. To remind you, Autodesk recently began pushing Arnold as the primary renderer for its tools. The full list of nodes: Abs, Add, Atan, Compare, Complement, Cross, Divide, Dot, Exp, Fraction, Is Finite, Length, Log, Max, Min, Modulo, Multiply, Negate, Normalize, Pow, Reciprocal, Sign, Sqrt, Subtract, and Trigo.
Verge3D is now compatible with 3ds Max 2022 recently released by Autodesk.
Maya-specific
We implemented two dozens of Arnold’s Math nodes in Verge3D. To remind you, Autodesk recently began pushing Arnold as the primary renderer for its tools. The full list of nodes: aiAbs, aiAdd, aiAtan, aiCompare, aiComplement, aiCross, aiDivide, aiDot, aiExp, aiFraction, aiIsFinite, aiLength, aiLog, aiMax, aiMin, aiModulo, aiMultiply, aiNegate, aiNormalize, aiPow, aiReciprocal, aiSign, aiSqrt, aiSubtract, and aiTrigo.
Verge3D is now compatible with Maya 2022 recently released by Autodesk.
More improvements
The FAQ and Maya Materials pages of the User Manual were updated and supplemented with new info.
We created a new forum specifically for Verge3D plugins. Use it to search for, discuss or advertise your plugins.
We fixed a minor issue with the load scene puzzle.
The WordPress plugin was updated to indicate the compatibility with the newest versions of this CMS.