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Verge3D 3.7 pre1 available!

Home Forums Official Announcements Verge3D 3.7 pre1 available!

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  • #39003

    We are beginning a new release cycle! Here is the first portion of features that will be included in Verge3D 3.7:

    Chief 3D Verger | LinkedIn | Twitter

    #39004

    Data processing with Puzzles

    Data URI can now be used as input for the puzzles read JSON and read CSV. As a result, these puzzle can now be directly connected with the open file and drop file to puzzles. So you can now load .json or .csv files from a local computer (before it was only possible from the network).

    Besides, the download file puzzle can now use lists, dictionaries or text as input (before it accepted only Data URI). This basically means that you can now download not only images (such as taken screenshots), but also data of any type, for example: save files of the configurator, saved game progress, etc.

    The export to gltf puzzle now returns data in url-encoded JSON format which allows you to easily edit the exported data. For example, you can add some custom data to an object and export it.

    Other features

    The right-click menu for some puzzles now contains the option for creating the associated puzzle. E.g. for the when clicked puzzle you can quickly create picked object, for showhide and other way around, for open fileopened file, load dataloaded data, etc.

    The Blank Scene template was added to the menu for creating new apps. An application created with this template will be missing lights, cameras, and the default cube, although the HDR lighting will be available. You can use this template for procedural scene creation, without even opening the 3D editor (Blender, 3ds Max, or Maya).

    3ds Max’ Matte/Shadow and Maya’s aiShadowMatte nodes were simplified and optimized.

    The Area lights now cast shadows (which are similar to Point lights).

    Fixes

    We fixed App Manager crash occurred in cases when the application directory contains a folder ending with .js, .css, or .html. Also the App Manager now ignores npm’s node_modules directory which may significantly improve performance if you’re using npm.

    We fixed a performance issue with outlining. This effect will now work faster.

    We optimized the loading of the documentation pages and fixed some issues with search.

    Chief 3D Verger | LinkedIn | Twitter

    #39005

    As usual, you can grab the preview bundle from the downloads page!

    Chief 3D Verger | LinkedIn | Twitter

    #39116
    lamthanhle
    Customer

    It’s good! Hope the planar reflections have support in this release :)

    #39134

    Hi,

    you can enable reflections with this puzzle
    https://www.soft8soft.com/docs/manual/en/puzzles/Postprocessing.html#ssr

    Chief 3D Verger | LinkedIn | Twitter

    #39163
    lamthanhle
    Customer

    Hi Yuri,

    enable reflections didn’t work in my case :unsure:

    discuss in this post -> https://www.soft8soft.com/topic/render-quality-shadow/

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