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Home Forums Official Announcements Verge3D 3.4 pre3 available!

Viewing 7 posts - 16 through 22 (of 22 total)
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  • #32882

    thanks for the feedback! this task is already in our TODO list! :good:

    Chief 3D Verger | LinkedIn | Twitter

    #32901
    web
    Customer

    I got an error exporting one scene:

    -- Error occurred in anonymous codeblock; filename: C:\Users\user\verge3d_max\max_plugin\verge3d.ms; position: 19557; line: 497
    -- MAXScript MacroScript Error Exception:
    -- Runtime error: Unknown exception thrown executing script
    -- MAXScript callstack:
    --	thread data: threadID:18452
    --	------------------------------------------------------
    --	[stack level: 0]
    --	In exportGLTF(); filename: C:\Users\user\verge3d_max\max_plugin\verge3d.ms; position: 19558; line: 497
    --	member of: StructDef:V3DManagerStruct
    --		Locals:
    --		Externals:
    --			importPython: Struct member:importPython : V3DManagerStruct.importPython()
    --			owner: (V3DManagerStruct V3D_MENU_CONTEXT:1905594901 autoAssignAttrs:false settingsFile:"$userscripts/Verge3D/settings.ini" debug:false hasInitiated:true smeClock:dotNetObject:System.Windows.Forms.Timer)
    --	------------------------------------------------------
    --	[stack level: 1]
    --	called from codeblock macroScript: Verge3D_exportGLTF; filename: C:\Users\user\verge3d_max\max_plugin\verge3d.ms; position: 277; line: 11
    --		Locals:
    --		Externals:
    --	------------------------------------------------------
    --	[stack level: 2]
    --	called from top-level
    #32912

    Hi,

    can you attach the file that causes such the error?

    Chief 3D Verger | LinkedIn | Twitter

    #32917
    web
    Customer

    Hmm just wanted to prepare the file for you, but now its working?! Strange thing was that this error happend when the exporting was already done.

    #32923

    It’s possible there was a bug introduced in some of the latest verge3d pre-releases! Working on it now.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #32979

    Hi, Yuri. Is it possible to set up a selector for the skeletons(joints) individually? In my project, there are a lot of bones, which makes it very difficult to find objects when using selectors.

    Going to support this feature in the upcoming pre-release!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #32982
    FunJoy.Tech
    Customer

    Great to hear that. Thank you, Alexander!

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