Blender-specific
Normal maps now correctly work with gltf-compliant materials.
Blender’s newly introduced Vertex Color, Tangent and Vector Rotate nodes are now supported by Verge3D including all their switches.
3ds Max-specific
We fixed a bug related to incorrectly assigned UV index which led to export crash in 3ds Max 2021.
Maya-specific
A whole new bunch of nodes is now supported by Verge3D, including Ramp, Sampler Info, Surface Shader, Lambert, aiMixShader, aiFacingRatio, aiNormalMap, and Layered Texture.
Normal maps now correctly work with gltf-compliant materials.
Textures provided in arbitrate format (such as TGA, TIFF, EPS, PSD etc) are now automatically converted upon export to web-friendly PNG images.
Other Improvements
Annotations (if any) are no longer displayed by the Puzzles editor after the viewport window is closed.
Shader compilation callbacks can now be added to the App.compileCallbacks
array (similarly to App.renderCallbacks
). It is recommended to enable post-processing or add fog inside these functions (one callback per loaded scene).