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Verge3D 3.1 for 3ds Max Released!

Home Forums Official Announcements Verge3D 3.1 for 3ds Max Released!

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  • #26901

    Verge3D 3.1 for 3ds Max is out! :yahoo:

    New features include means for operating VR controllers, many new features in the physics engine, logic blocks for Vector operations, faster image-based lighting modes, React.js and Vue.js templates, support for HTML5 Pointer events in Puzzles, and lots of stability improvements.

    Verge3D 3.1 for 3ds Max Released

    Chief 3D Verger | LinkedIn | Twitter

    #26912
    web
    Customer

    Thx for the release.

    I can confirm that the last mentioned material and spline object issues are gone.
    But now I got another bug, which maybe is related to exposure/light:
    In my current app I’m changing the diffuse color of some objects at runtime. After re-exporting the 3d data, the object is pure white.
    I tested a little bit further and could see that when the color diffuse color is set to “#000” the object renders black. But when the value is anything higher than “#000” for example “#111”. The object renders white.

    Also a tiny thing which should maybe mentioned in the changelog. The naming of the setColor values changed. Before the update it was “Material Diffuse Color” now it is “Material_Diffuse_Color”. Which is a good thing (underscore instead of whitespace), but I wondered why my app wasnt working in the first place after the update.

    #26925

    Thank you for your great work ! :good:

    I have found one strange think , about shadows after exporting they are activated, but don’t in sneak peek :unsure:

    I use 3dsmax2020

    #26986

    I got another bug, which maybe is related to exposure/light

    could you share your project?

    Chief 3D Verger | LinkedIn | Twitter

    #26991
    web
    Customer

    Its the same project I’m working on as mentioned in the pre version, which I sadly cant share in public.

    But I made a test scene.

    There is a material called “Test”. When change the Diffuse Color of that material on runtime, you can see that the object renders white when diffuse color is higher than “#000”.

    #27041

    Thanks for the file. Could you please provide us with the Verge3D project too – which shows off how you apply color with Puzzles.

    Chief 3D Verger | LinkedIn | Twitter

    #27063
    web
    Customer

    I think there is no need to, cause its even not working with a super simple setColor puzzle

    #27101

    @web

    Thanks, we just fixed this issue. There will be a bugfix release soon!


    @alicher-baynazarov

    Thanks for the screenshot. So the shadows appear even if they are disabled in the settings? Can you provide us with a test scene so we could reproduce this issue?

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #27149

    @alexander-kovelenov
    My bad , I’m sorry ,I just forgot to press update button in App Manager.
    Shadows works

    #27154

    Awesome, glad it helped!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #27163
    web
    Customer

    @web
    Thanks, we just fixed this issue. There will be a bugfix release soon!

    Great :good:
    Can you give an estimate when the bugfixed version will be released?

    #27167

    Can you give an estimate when the bugfixed version will be released?

    We plan to release it by the end of this week.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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