Home › Forums › Official Announcements › Verge3D 3.1 for 3ds Max Released!
- This topic has 11 replies, 4 voices, and was last updated 4 years, 7 months ago by Alexander Kovelenov.
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2020-04-29 at 11:57 am #26901Yuri KovelenovStaff
Verge3D 3.1 for 3ds Max is out!
New features include means for operating VR controllers, many new features in the physics engine, logic blocks for Vector operations, faster image-based lighting modes, React.js and Vue.js templates, support for HTML5 Pointer events in Puzzles, and lots of stability improvements.
2020-04-29 at 1:49 pm #26912webCustomerThx for the release.
I can confirm that the last mentioned material and spline object issues are gone.
But now I got another bug, which maybe is related to exposure/light:
In my current app I’m changing the diffuse color of some objects at runtime. After re-exporting the 3d data, the object is pure white.
I tested a little bit further and could see that when the color diffuse color is set to “#000” the object renders black. But when the value is anything higher than “#000” for example “#111”. The object renders white.Also a tiny thing which should maybe mentioned in the changelog. The naming of the setColor values changed. Before the update it was “Material Diffuse Color” now it is “Material_Diffuse_Color”. Which is a good thing (underscore instead of whitespace), but I wondered why my app wasnt working in the first place after the update.
2020-04-29 at 3:52 pm #26925Baynazarov AlicherCustomerThank you for your great work !
I have found one strange think , about shadows after exporting they are activated, but don’t in sneak peek
I use 3dsmax2020
2020-04-30 at 8:13 am #26986Yuri KovelenovStaffI got another bug, which maybe is related to exposure/light
could you share your project?
2020-04-30 at 8:31 am #26991webCustomerIts the same project I’m working on as mentioned in the pre version, which I sadly cant share in public.
But I made a test scene.
There is a material called “Test”. When change the Diffuse Color of that material on runtime, you can see that the object renders white when diffuse color is higher than “#000”.
2020-05-01 at 6:03 am #27041Yuri KovelenovStaff2020-05-01 at 2:47 pm #27063webCustomerI think there is no need to, cause its even not working with a super simple setColor puzzle
2020-05-02 at 11:20 am #27101Alexander KovelenovStaffThanks, we just fixed this issue. There will be a bugfix release soon!
Thanks for the screenshot. So the shadows appear even if they are disabled in the settings? Can you provide us with a test scene so we could reproduce this issue?
2020-05-04 at 9:48 am #27149Baynazarov AlicherCustomer@alexander-kovelenov
My bad , I’m sorry ,I just forgot to press update button in App Manager.
Shadows works2020-05-04 at 10:48 am #27154Alexander KovelenovStaff2020-05-04 at 4:07 pm #27163webCustomer@web
Thanks, we just fixed this issue. There will be a bugfix release soon!Great
Can you give an estimate when the bugfixed version will be released?2020-05-04 at 5:58 pm #27167Alexander KovelenovStaffCan you give an estimate when the bugfixed version will be released?
We plan to release it by the end of this week.
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