Home › Forums › Official Announcements › Verge3D 3.0 pre3 available!
- This topic has 10 replies, 8 voices, and was last updated 4 years, 9 months ago by GLiFTeK.
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2020-02-28 at 2:24 pm #23983Yuri KovelenovStaff2020-02-28 at 2:25 pm #23984Yuri KovelenovStaff
App Manager / Puzzles redesign
Dark mode for Puzzles is here. It is enabled at the same time as the dark mode for the App Manager itself.
Esc key can be used to close all dialog windows quickly.
If the App Manager’s settings are changed, there is no need to restart the local server anymore.
A nicer preloader has been added for the Puzzles editor.
Now, when you click on respective icons/buttons, applications and the Puzzles editor are opened in a new browser tab.
Puzzles Editor’s viewport window obtained an FPS counter.
The open folder buttons will work on macOS.
Favicons were updated for the App Manager, application templates and Puzzles editor.
There were various other tweaks in UI/UX as well.
VR
Basic support of Oculus Quest and similar VR headsets has been implemented: both controllers can now be used instead of just one.
Also you can handle squeezing/grabbing events coming from VR controllers thanks to options added to the session event puzzle.
Finally, VR controllers’ buttons/sticks are now being detected by using gamepad puzzles implemented earlier.
There is Cardboard VR option in the feature available puzzle. With it you can detect if an app is running on cardboard, making it possible to adjust the controls accordingly.
Cardboard devices’ button is now supported through native VR puzzles rather than via HTML touch events.
Blender-only
We fixed a bug with animated nodes.
We dropped support for Blender 2.79, as most users seem to have migrated to the 2.8x series already. This allowed us to remove various hacks from addon code making it more maintainable. As a side bonus, we also got rid of numerous warnings spamming in the Blender console.
Other improvements
We slightly optimized the size of the engine runtime v3d.js thanks to removing space symbols from all shader code.
We fixed the blackout issue related to rendering of the environment map on Qualcomm devices. This supposedly should also make iPhone X work.
2020-02-28 at 2:26 pm #23986Yuri KovelenovStaff2020-02-28 at 2:45 pm #23988Francesco SorrentinoCustomerThank you!!!
2020-02-28 at 4:05 pm #23993jbetbeCustomergreat job!
2020-02-28 at 4:33 pm #23995alfredCustomerthanks for this fancy update! :)
but i discovered a bug.
if i try to open the blend file in the app manager, this does not work.
i have to open it from the app folder!?OS is apple 10.12.6
:)
2020-02-28 at 7:13 pm #24001illussimoCustomerSuper, complete dark theme and so many improvements! I will soon test them out.
2020-02-28 at 8:23 pm #24010FunJoy.TechCustomerCan’t wait to try Verge3D apps on my Quest!
2020-02-29 at 4:08 am #24015Avier3DCustomerAll my V3D’s are broken now :(
Different OS, different networks, in all cases the app manager stop working.
What happened?2020-02-29 at 10:35 am #24043Yuri KovelenovStaff2020-02-29 at 11:48 pm #24060GLiFTeKCustomerwow great!
nice with some of the fixes with the variables options and night mode!Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature! -
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