Play animation was upgraded. It is now configurable and much more powerful.
The option which enables HDR rendering moved to the exports settings panel in both 3ds Max and Blender.
[Blender only] Our Scooter demo is included in the build this time! Feel free to try it out and test before the final 2.9 release.
The Depth of Field effect was improved. It’s now based on a more robust and precise algorithm. We’ve also rethought some of the DOF settings such as maximum amount of blur and aperture.
Dithering option was added to material settings. It can help eliminate or reduce banding.
App Manager now reports how many days are left from the renewal grace period.
[Blender only] Various Blender 2.8 integration stability improvements. Particularly skinned objects are now exported.
Performance profile puzzle introduced. From now on you can easily find out all bottlenecks affecting performance of your app.
HDR textures are now loaded significantly faster thanks to their processing moved to GPU.
[Blender only] Texture node panel in Blender 2.8 now has the anisotropic filtering option.
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