We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Verge3D 2.17 pre3 available!

Home Forums Official Announcements Verge3D 2.17 pre3 available!

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #21967

    The third update is available! Be sure to test how this build works with your application before the stable version lands.

    Chief 3D Verger | LinkedIn | Twitter

    #21968

    Puzzles

    Post-processing puzzles are now equipped with range sliders for faster tweaking. Moreover, parameter changes can now be previewed in real-time, making the adjustment of post-process effects a much easier job.

    The simple refraction and the screen space reflection/refraction puzzles are now easier to use thanks to material dropdown added to them.

    We performed a major refactoring of the Puzzles code making it cleaner and easier to maintain and extend with new features. We also updated Puzzles for the latest version of Google Blockly. This update introduced various usability and performance improvements as well as bug fixes.

    WebXR

    All WebXR origin trials were removed from applications and templates, as the VR component of WebXR API is now enabled in the stable Chrome 79 by default.

    We supported cardboard-based VR in iOS 13. VR on iOS now requires user action to launch, so we added an dialog message to facilitate this requirement.

    Blender-specific features

    We fixed mesh tangents not exported from Blender 2.79 in some cases.

    MacOS and Linux distributions of Verge3D are now compressed with LZMA rather than ZIP making the archives significantly more compact.

    There were also several minor stability improvements with regard to the newest Blender 2.81.

    Other features

    We fixed the issue with Flying camera which did not allow to scroll the page if zooming is disabled.

    Chief 3D Verger | LinkedIn | Twitter

    #21973

    As usual, grab the preview build from the downloads page!

    Chief 3D Verger | LinkedIn | Twitter

    #22006
    illussimo
    Customer

    Super! :yahoo: It works for my Faun da Gamba project. All instanced objects are now visible again! :yes:
    I’m really happy! I will keep you informed on my other findings.
    :bye:

    #22011

    Excellent! :yahoo:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.