Puzzles
Post-processing puzzles are now equipped with range sliders for faster tweaking. Moreover, parameter changes can now be previewed in real-time, making the adjustment of post-process effects a much easier job.
The simple refraction and the screen space reflection/refraction puzzles are now easier to use thanks to material dropdown added to them.
We performed a major refactoring of the Puzzles code making it cleaner and easier to maintain and extend with new features. We also updated Puzzles for the latest version of Google Blockly. This update introduced various usability and performance improvements as well as bug fixes.
WebXR
All WebXR origin trials were removed from applications and templates, as the VR component of WebXR API is now enabled in the stable Chrome 79 by default.
We supported cardboard-based VR in iOS 13. VR on iOS now requires user action to launch, so we added an dialog message to facilitate this requirement.
Blender-specific features
We fixed mesh tangents not exported from Blender 2.79 in some cases.
MacOS and Linux distributions of Verge3D are now compressed with LZMA rather than ZIP making the archives significantly more compact.
There were also several minor stability improvements with regard to the newest Blender 2.81.
Other features
We fixed the issue with Flying camera which did not allow to scroll the page if zooming is disabled.