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Verge3D 2.12 pre4 available!

Home Forums Official Announcements Verge3D 2.12 pre4 available!

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  • #14321

    We have released the 4th pre-release build in which we addressed some latest issues and requests from the community.

    Chief 3D Verger | LinkedIn | Twitter

    #14322

    WordPress plugin

    We added the order_id field to order templates, and the option to specify an order’s e-mail subject.

    We used WordPress’ filter feature to allow the Verge3D plugin to verify order fields such as price, and overall consistency of an order.

    Anti-aliasing

    To give you the possibility to select a preferred anti-aliasing method (MSAA 4x, 8x, 16x, FXAA), we added the corresponding menu to Blender and 3ds Max. Auto means that the engine will apply the most applicable method depending on hardware – MSAA 4x on WebGL 2.0-capable hardware, or MSAA 4x (no post-processing used) or FXAA (with post-processing) when running on WebGL 1.0.

    Verge3D anti-aliasing settings in Blender 2.8

    We also reworked the supersampling feature: the previously introduced supersampling puzzle was removed from the Post-processing category. Instead, we added a checkbox to the disable rendering puzzle called anti-alias last frame which enables SSAA. The supersampling feature was also reworked to significantly reduce latency on low-end hardware.

    Puzzles

    Dictionary puzzles now perform type checking of their parameters to avoid code crashes.

    We fixed the play animation puzzle, the when finished slot of which didn’t work when animated objects are loaded and added to the scene in runtime.

    The tween camera puzzle received its own when finished slot.

    Tween camera puzzle updated.

    The when moved puzzle made more responsible.

    Get attr puzzle’s dropdown was supplemented with several missing properties including clientHeight, clientWidth, innerHeight, innerWidth, scrollHeight, and scrollWidth.

    Other improvements

    We supported the default inputs of the Fresnel and Layer Weight EEVEE/Cycles nodes. Also the Fresnel node now produces results which are closer to Blender’s.

    We improved the rendering results produced by the Principled BSDF EEVEE/Cycles node when low specular values are used.

    We fixed the clear coat roughness parameter not working in some versions of 3ds Max.

    3ds Max’ Gradient Ramp Map is now supported to allow for better quality and more memory-efficient gradients.

    3ds Max' Gradient Ramp Map

    The engine now cleans up the object cache when unloading scene which fixed some issues with dynamic loading.

    Chief 3D Verger | LinkedIn | Twitter

    #14323
    elk
    Customer

    looks good :good: haven’t tested yet, but am I reading it right that we no longer will have control of what anti-aliasing is used via puzzles? The auto feature seems like a good ide, but I was hoping to be able to adjust it via puzzles, so I can make a low, mid and high graphics settings that users can chose for instance.

    #14326
    Andrejus
    Participant

    Very well :good:

    #14328
    NaxosCG
    Customer

    :good: :good: :heart:

    "1+1=3... for large values of 1"

    #14333
    illussimo
    Customer

    Most issues have been solved and improvements have been made again! :yes:
    I hope multi-selection of puzzles, for easier organizing, will be also something that can be handled.
    Great work as usual. :good:
    :bye:

    #14335

    Thanks Simone! We’ll think about the multi-selection feature for Puzzles.

    Chief 3D Verger | LinkedIn | Twitter

    #14342
    jbetbe
    Customer

    great update! Again ;)
    I’ve been testing with other formats like .usd/.usdz and found this:
    File size comparison for a complex 3D asset:

    1. USDZ – 5.7 MB
    2. GLTF – 23.8 MB
    3. OBJ – 32.3 MB
    4. DAE – 47.1 MB
    5. FBX – 71.3 MB

    I know maybe you don’t have any plans to change some 3D standards but this .usdz files are too much optimized. It’s just a note for you ;-)

    #14347

    what about the compressed version of glTF?

    Chief 3D Verger | LinkedIn | Twitter

    #14353
    roybell
    Customer

    :good:

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