Home › Forums › Official Announcements › Verge3D 2.12 maintenance updates
- This topic has 11 replies, 5 voices, and was last updated 5 years, 3 months ago by daveli.
-
AuthorPosts
-
2019-05-14 at 2:23 pm #14740Yuri KovelenovStaff2019-05-14 at 2:23 pm #14741Yuri KovelenovStaff
Fixed the puzzle open file not working on iOS devices
Disabled WebGL 2.0 on Mali GPUs which have issues with supersampling.
(3ds Max) Improved rendering of Photometric Spot lights.
(Blender) Shader to RGB node is now supported.
Optimized the indirect diffuse component of shaders (Blender’s Diffuse BSDF and Principled BSDF nodes, 3ds Max’ Physical material map). Also optimized the environment component of shaders for both 3ds Max and Blender versions. Thanks to this Verge3D apps now load and work faster, especially on mobile.
You can get this update from the download page.
2019-05-16 at 1:51 pm #14832Yuri KovelenovStaffDear Verge3D users,
To reflect several significant changes introduced in the latest Blender 2.8 builds, we decided to release another maintenance update for version 2.12
General
Fixed silhouette artifacts manifested when the transparent background and the HDR mode are enabled at the same time.
Blender-specific
Fixed export of Panoramic cameras.
Light energy values were made consistent with recent Blender 2.8 builds.
Latest Blender 2.8 build introduced a new interpretation of color correction in EEVEE Image Texture and Environment Texture nodes. Namely, instead of the simple Color/Non-color switch they offer a variety of color space modes, the most popular of which are now supported by Verge3D.
Latest Blender 2.8 also added 2 new inputs to Principled BSDF node: Emission and Alpha. They now work with Verge3D without crashing the export.
Finally, Verge3D now handles the Transmission input in the Principled BSDF node consistently.
2019-05-18 at 10:56 am #14873Yuri KovelenovStaff2019-05-21 at 2:21 pm #14943Yuri KovelenovStaff2019-05-21 at 10:41 pm #14952CrunchCustomerSweet, DeltaY property! I am ready to start using my scroll wheel to control objects but how do I go about that? Any examples any where?
I did some experiments with the wheel event a while back
https://www.soft8soft.com/topic/scroll-event/In that experiment, I added a transparent div block (100% width and 100% height) over the whole scene and that way, I could get the event to fire when I used my mouse scrollwheel but the div blocked the whole scene from any other interactions.
Doing the same thing with V2.12.4 I can get the event to fire and returns a -3 if down and +3 if scrolled up, but there has to be a better way? I tried using the Body, Document, and Window as the element in the “on event of wheel” puzzle but couldn’t get anything to fire, let alone return the DeltaY property.
What am I doing wrong? Help!
Thanks2019-05-22 at 7:36 am #14960Yuri KovelenovStaffI used my mouse scrollwheel but the div blocked the whole scene from any other interactions
this is a nice approach – another one can be setting the camera to No controls
I tried using the Body, Document, and Window as the element in the “on event of wheel” puzzle
should work with window, just tried that myself :)
Attachments:
You must be logged in to view attached files.2019-05-22 at 12:11 pm #14977vkleinCustomerHello,
Download Links for 3dsmax or Blender v 2.12 do not work.
Chrome anf Firefox on Win102019-05-22 at 12:51 pm #14979Alexander KovelenovStaff2019-05-23 at 6:33 pm #14994CrunchCustomerYuri I am a big fan of using the no-control camera, but it has a drawback. It doesn’t work in the camera tween puzzle. (or at least last i checked?) Any chance you could fix that?
For any newb vergers like me who didn’t understand what deltaY property is all about until just recently, its way to determine which direction the user scrolled their mouse wheel. Up until this upgrade, the on event of wheel would fire if user activated mouse wheel, but not tell you which direction the wheel went. From my experiments it appears if user scroll forward it returns -3, if scrolled back, +3
Re-create the attached puzzle screenshot and it becomes self-explanatory
So I don’t hijack this announcement thread I am moving the discussion of what you can do with deltaY over to this post,
https://www.soft8soft.com/topic/nice-and-smooth-camera-mouse-wheel-effect/
see you there
2019-07-21 at 10:54 am #17144Yuri KovelenovStaffWhile preparing next major release of the Max version, we made available the hot fix update Verge3D 2.12.6 for 3ds Max to deal with an issue with Windows Defender Antivirus which wrongfully detected the order.php script of the WordPress plug-in as malicious software.
2019-07-22 at 1:18 am #17150daveliParticipantThank you for your contribution to making verge3d getting better and better, and looking forward to the next major release of 3dmax.
-
AuthorPosts
- You must be logged in to reply to this topic.