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Home Forums Official Announcements Verge3D 2.11 pre1 build available!

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Viewing 10 posts - 16 through 25 (of 25 total)
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  • #11754
    Pottsie
    Participant

    Sure! Here you go.

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    Check out my sketch book :) | www.instagram.com/b.potts.art/

    #11767
    patrickbelt
    Customer

    Hello. I’m trying to test out the new physics options by recreating a simple scene similar to the Physics demo and corresponding .blend file available on the app manager. However, I’m having some issues getting all objects to collide with each other.

    In my example, only one block appears to collide with the ground plane, while the other two blocks fall right through it. It also appears like the one remaining block is floating above the plane instead of laying directly on it…

    Any help or suggestions for what I’m doing wrong is appreciated. Thank you!

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    patrick.c.belt@gmail.com

    #11776

    @Pottsie Strange, I can see texture slots in the dropdown and replace the brick texture by my own image.

    Can you please check the dropdown menu again?

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    Chief 3D Verger | LinkedIn | Twitter

    #11780

    @patrickbelt The physics engine requires objects to not have any scale on them. Please apply the scale for your collision objects and you’ll be fine!

    Chief 3D Verger | LinkedIn | Twitter

    #11783
    Pottsie
    Participant

    Hmmm, that is strange. I’ll try again with a new project. Thanks for checking!

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    #11802
    patrickbelt
    Customer

    Thanks Yuri. Applying the scale worked! However, what I would like to do now is to click and drag each block, and then drop them or stack them. The “when dragged over > drag move” puzzle function no longer works with the physics included. Is there a simple work around for this that I’m missing? I’ve attached a basic image of the puzzle that isn’t working the way I thought it would. Thanks!

    patrick.c.belt@gmail.com

    #11808

    Suppose you got 3 cubes and a plane. Then you can enable both dragging and physics as follows:

    The snap body puzzle is available in v. 2.11pre2.

    Attachments:
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    Chief 3D Verger | LinkedIn | Twitter

    #11860
    patrickbelt
    Customer

    Thank you. That works very well, but now I am encountering another issue… While clicking and dragging a block into the other blocks, the selected block will pass about half way through the other blocks before eventually pushing them out of the way. The selected block can also be dragged down through the plane and can eventually fall all the way through if dragged far enough. I’m hoping there is a way to prevent objects from passing through each other while dragging them.

    I was able to create a suitable work around for preventing the blocks from passing through the plane (please see the attached image), but I’m hoping there is a more exact way to do this for all objects. Thank you!

    patrick.c.belt@gmail.com

    #11880

    Hi,

    We tried several options but it appears that your way is the simplest. Obviously it only works with the horizontal surface and not with the blocks themselves. I found here another possible solution but haven’t had the chance to try doing it with Puzzles yet.

    Chief 3D Verger | LinkedIn | Twitter

    #11906
    patrickbelt
    Customer

    Thank you for the reply. I know you must be extremely busy, and I really appreciate all the help.

    One issue I noticed with the work around I came up with is that once a block passes over the edge of the plane, it is unable to fall below the established minimum z-value, and the block is left floating in the air instead of falling off in a downward direction.

    Thanks again for the help. I’ll try to see if I can interpret the code in the link you provided.

    patrick.c.belt@gmail.com

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