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Verge 3D Max file stuck at 60%

Home Forums Graphics / 3ds Max Verge 3D Max file stuck at 60%

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  • #79183
    hardiktf
    Participant

    Every time file stuck at 60% if i delete the specific part then error is showing in some other part

    all parts are imported from Revit

    so any universal solution for it

    Some part we grouped it solved but other parts error we are getting back to back.

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    #79185

    Hi hardiktf,

    Sorry for the troubles. Can you isolate this issue in a simplistic .max file and upload to some file hosting for us?

    Chief 3D Verger | LinkedIn | Twitter

    #79529
    hardiktf
    Participant

    We are experiencing issues with exporting a complex model in 3ds Max that contains over 1000 parts. When we add keyframe animations, we encounter numerous errors during the export process. Notably:

    The model exports without errors when no animation is present.
    However, once we add keyframe animations, errors appear.
    Each time we adjust a single part of the model and export, errors occur with other parts of the model.
    The export process takes an average of 3 hours.
    Could you help identify why these errors are happening and suggest potential solutions to improve the export process?

    will share model if required

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    #79552

    I guess 3 hours export is not what we intended for the Verge3D user ;-) I strongly recommend rethinking your pipeline / application design since such big models are not friendly to web-based real-time 3d graphics, bugs or not. Please see this guide for more details.

    Chief 3D Verger | LinkedIn | Twitter

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