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Verge 3D file stuck at 60%

Home Forums General Questions Verge 3D file stuck at 60%

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  • #76719
    hardiktf
    Participant

    we are having a 3ds max file of 100MB

    now we export only model it shows in verge 3d Application
    But when we add keyframe explode animation it stuck at 60%

    and also it takes to long to export

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    #76722

    Any errors in browser console?

    Co-founder and lead graphics specialist at Soft8Soft.

    #76723
    hardiktf
    Participant

    No we tried in chrome and edge both, but got same error

    and when we load model without keyframe it loads
    in other files keyframe works properly.

    #76725
    xeon
    Customer

    Recommendations to try to solve this problem.

    1. Create a new project and re-export your scene from Max as a Verge3D GLTF and save it to the new project folder and give that a test. If this results in it working it means that some modifications the html, CSS, JS files ocurred – more than likely.

    2. Open Dev Tools in Chrome and provide a screen shot of the console log and the Network tab of the Dev Tools. Be sure you open the Dev tools to the window you are doing your puzzles on. Since the error is happening there…lets see the log.

    3. Check to see if you Init Tab in the Puzzles Window and validate you do not have use compressed assets turned on. I don’t see any in your folder so … it it was on…this would cause a similar issue.

    Post results…we might be able to figure it out.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #76863
    hardiktf
    Participant

    Hello Xeon,

    Thanks for update

    when we grouped in 3ds max and then imported it worked

    Keyframe elements should be grouped, if not verge 3D is not able to run.

    Thanks for help, We purchased last week only this tool

    Thanks Regards,
    Hardik
    +91 9173841184

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