Hi Verge,
We have noticed that after update to Verge 3.8, our images become noticably more blurry on both Android na IOS mobile devices. Further investigation showed that same settings for appInstance.renderer.setPixelRatio(window.devicePixelRatio) works differently – please refere to screenshot for 3.8 from Android (IOS is experiencing same behavior).
I would expect that setting pixel ratio to native device resolution would lead to very sharp image (+ slow performance) but it seems that 3.8 is doing further downsampling. This was not happening in previsous Verge versions where image was sharp.
Im afraid that if we set pixel ratio artificially further up above window.devicePixelRatio, all our repositories on older engine versions will start crashing.
May I ask how to solve this? Is this new feature of underlying Three.js?
Thank you very much in advance,
Petr from Precismo
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