We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

v3d.js:1 v3d.PropertyBinding: Animated node not found error

Home Forums WebGL & WebXR Troubleshooting v3d.js:1 v3d.PropertyBinding: Animated node not found error

Viewing 14 posts - 1 through 14 (of 14 total)
  • Author
    Posts
  • #22739
    samuraijkm
    Customer

    I keep getting these errors in my browser console and I’m not sure what’s the culprit. Anybody have an idea on how to fix this ?

    #22743

    Hi,

    can you share your app?

    Chief 3D Verger | LinkedIn | Twitter

    #22794
    samuraijkm
    Customer

    Hi Yuri,

    After a lot of digging, I found the error to be happening because I had two separate meshes that shared a material which had an animated node value. Once I linked the objects to share object data in blender it went away.

    -Jason

    #22810

    Interesting… will check it on our side. Glad you worked it out though!

    Chief 3D Verger | LinkedIn | Twitter

    #22821
    Branden Coker
    Customer

    I recreated the issue here:

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:a048068002/applications/animated_shader_dot/animated_shader_dot.html

    This is a just an object with a texture that animates from solid to transparent with a keyed Value node.

    If you load that app and click the dot, you’ll trigger the error. Seems to be caused when a single object has more than one material assigned and one or more of those materials are animated. Although we did fix it in our production scene, I can’t recreate that fix. I’m also attaching the .blend for this test.

    Attachments:
    You must be logged in to view attached files.
    #22843

    thank you very much for the example! It’ll surely help us fix this issue :good:

    Chief 3D Verger | LinkedIn | Twitter

    #22861
    illussimo
    Customer

    I had the same errors in Dreamy Journey. The material animation was only on 3 objects (the body and the 2 doors of the vehicle). But the errors are thrown for all the other objects that are parented to the object, and don’t share or have any animation in their materials.
    My application runs fine, so the errors don’t affect the functioning of the application. I think it has something to do with material animation being part of the object animation. Everything is interconnected. It would be nice if material animation could be separated from object animation, but it seems that it is unlikely that that can be done. :unsure:
    I have attached the error log. Hope this helps. :bye:

    #22875

    Thank you Simone, we’ll look into this!

    Chief 3D Verger | LinkedIn | Twitter

    #23003

    Hi,

    We managed to fix this error. Thanks everyone for the bug reports!

    Co-founder and lead developer at Soft8Soft.

    #23009
    Branden Coker
    Customer

    Very cool. Thank you devs!

    #23412
    Branden Coker
    Customer

    Trying out v3.0 pre1 today. I’ve updated my applications, but I’m still seeing the error.

    Verge3D 3.0.0 pre1 (WebGL 2.0)
    v3d.js:1 v3d.PropertyBinding: Animated node not found  _h {path: "Cylinder_1.material.nodeValue["Value"]", parsedPath: {…}, node: _i, rootNode: Bn, getValue: ƒ, …}
    bind @ v3d.js:1
    getValue @ v3d.js:1
    saveOriginalState @ v3d.js:1
    _activateAction @ v3d.js:1
    play @ v3d.js:1
    processAnimation @ visual_logic.js:210
    operateAnimation @ visual_logic.js:254
    (anonymous) @ visual_logic.js:466
    (anonymous) @ visual_logic.js:444
    (anonymous) @ visual_logic.js:442
    pickListener @ visual_logic.js:386
    #23417

    Hi Branden,

    Just to be sure, did you reexport the blend files as well? Sorry, I forgot to mention that. The fix actually relies on some animation data that was previously missing in the exported files.

    Co-founder and lead developer at Soft8Soft.

    #23418
    Branden Coker
    Customer

    Thank you Ivan! That was the missing piece. Re-exported my gLTF and all is well now.

    #23419

    Thank you Ivan! That was the missing piece. Re-exported my gLTF and all is well now.

    Nice! :good:

    Co-founder and lead developer at Soft8Soft.

Viewing 14 posts - 1 through 14 (of 14 total)
  • You must be logged in to reply to this topic.