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UV mapping

Home Forums Graphics / Blender UV mapping

Viewing 11 posts - 1 through 11 (of 11 total)
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  • #48330
    masi
    Participant

    Hello, is there a way or will devs implement this option in future? I need this UV setup to work my mapping. See my attachment

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    #48340

    Hi,

    what effect would you like to achieve? may be there is another way.

    Chief 3D Verger | LinkedIn | Twitter

    #48341

    Why you just not used a simple UVMAP node?

    Co-founder and lead graphics specialist at Soft8Soft.

    #48370
    masi
    Participant

    Because I am using UVMap generated by Geometry nodes. See the attachments spreadsheet. And because I just instanced an object around my main model and need to have same UVs on instanced as a source object from I instanced. Hope it is clear now. PS. I lose instanced object UVs if I apply the geometry nodes. If the Verge3D supports the UVs generated by geometry nodes, it will fix my problem.

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    #48384

    Can you prepare a simple example?

    Co-founder and lead graphics specialist at Soft8Soft.

    #48393
    masi
    Participant

    I build it in Geometry nodes and after join geometry node, the UVmap is converted to attribute. Here is a link 80MB. https://we.tl/t-BeyTzhVLFB

    #48395

    What Blender version do you use? I have most of nodes udetified. Can you make even more simplified example few or three cubes with nodes with no textures if they not important.

    Co-founder and lead graphics specialist at Soft8Soft.

    #48406
    masi
    Participant

    Blender 3.0 in use. No addons and yes the textures are important.

    #48428

    Ok, we’ll look what we can do after new year holiday (after 10 jan).

    Co-founder and lead graphics specialist at Soft8Soft.

    #48655
    masi
    Participant

    so?

    #48689

    Seems it’s a new feature, we’ll add it to TODO list.

    Co-founder and lead graphics specialist at Soft8Soft.

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