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Using Soft8Soft Servers?

Home Forums General Questions Using Soft8Soft Servers?

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #50085
    Micdsn
    Customer

    I mentioned this before, but in testing it is acting strange:

    Using the ‘custom image’ demo, I made my own version, but I switched out the ‘soft8soft’ sandbox url in the puzzle with https://www.google.com and it still works. ..? Is it STILL using your servers to upload images and cache them on your server OR is it somehow just holding the image in the browser memory and swapping out the texture? Please advise

    #50120

    are you testing it locally or from Verge3D Network?

    Chief 3D Verger | LinkedIn | Twitter

    #50143
    Micdsn
    Customer

    I uploaded the whole project to my S3 storage in AWS and it runs this way, pointing to the html file.

    #50261

    can it be AWS cache that still serves old files?

    Chief 3D Verger | LinkedIn | Twitter

    #50275
    Micdsn
    Customer

    I run it in a private browser window with same results. I tested lots of new/unique images and none of them are showing up in my AWS storage. The only storage being used on AWS is the web app itself along with initial supporting map images. Is the browser doing all the heavy lifting? (Brave browser)

    #50276

    Well, the Custom Image example indeed replaces the texture in the browser first. Then it tries to send the image to the server for persistent storage. Even if this request fails, the new image is still shown on the model.

    Chief 3D Verger | LinkedIn | Twitter

    #50282
    Micdsn
    Customer

    Cool, I think this workaround is good for my application :)

    However, if I want the updated texture maps to be persistent (exist as the current version of the model when browser is refreshed) I can specify a storage place for the image? I thought the scene always loads with the existing GLTF model and maps every time the page is loaded no matter what?

    #50283

    Yes, when this app starts, it retrieves the image URL from the link URL, and then loads this image and applies to the model.

    To reproduce this process on your own server, you must install the Verge3D wordpress plugin (if you have WP), or create your own server-side script to do the same thing.

    Chief 3D Verger | LinkedIn | Twitter

    #50284
    Micdsn
    Customer

    I’ll have to figure out the second version as none of my clients use WP.. Hopefully someone can offer a plugin for non wp users for this kind of thing. I think it would be popular to have customizable persistent maps.

Viewing 9 posts - 1 through 9 (of 9 total)
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