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User can store files locally and sync to server.

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • #32953
    Victor Vallejo
    Customer

    Hi,

    Is there a way to give a user the option to store downloaded files locally? Locally stored files would sync to the server for updated changes. The app we are creating is really large in scope and we are trying to figure out how to optimize the amount of data that needs to be downloaded every time a user logs into the app. We are separating the project into different blender files as much as possible but they are still pretty heavy. The loading of materials has not been an issue because of the puzzles that allow to load in the files when called on which works fantastic. We were able to connect the app to a data base which has allowed us to pull in thousands of materials with just a few puzzles… Any help would be greatly appreciated.

    Thank you

    Victor

    #32964

    Hi Victor,

    You might take a look at Service Workers
    https://developer.mozilla.org/en-US/docs/Web/API/Service_Worker_API/Using_Service_Workers

    Chief 3D Verger | LinkedIn | Twitter

    #32967

    also be sure to enable compression for all your scenes – this might help a lot!

    https://www.soft8soft.com/docs/manual/en/introduction/Asset-compression.html

    Chief 3D Verger | LinkedIn | Twitter

    #32981
    Victor Vallejo
    Customer

    Awesome! Thank you!

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