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Home Forums General Questions usdz

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #30239
    alfred
    Customer

    i was asked for a “usdz” file?
    the iphone guys….!
    soft8soft should also find an anwer to this.😀

    #30240
    jem
    Customer

    Ya. Apple hates open standards and invents its own formats. I know that USDZ was Pixar, but Apple was the only PC company to use it. The format is poorly supported and documented outside of the Apple-world. Apple people like USDZ because iOS has a native viewer.

    There are a few Python packages that convert gltf and other formats to USDZ. You could build a backend service on AWS or similar that takes the GLTF from Verge3D and outputs a USDZ. This conversion would be very difficult to do on the client-side.

    Jeremy Wernick

    #30241
    dssctr
    Customer

    Sketchfab, I think has new a free method to download a converted usdz if you post a model( just came out) and Adobe Aero has that feature also built in. If you have a mac you can do this https://developer.apple.com/news/?id=01132020a for free.

    #30242
    jem
    Customer

    Those are interesting solutions, but I think that this community focuses on dynamic 3D content. As soon as we export the 3D content from Sketchfab, Adobe, or some other exporter to USDZ, we might as well have chiseled the 3D object from stone. We lose the ability to drive the shape, texture, and animations of our 3D objects from puzzles or user selections in our web pages. USDZ might be a good solution for a post-configuration download file for iOS users, but it is not useful for interactive content.
    Again, I am going to blame Apple for eschewing standards and trying to wall off their customers from the wider, more interesting world (and I am one of their customers).

    Jeremy Wernick

    #30255
    alfred
    Customer

    @tidlybit
    i am using: macOS 10.12.6
    apple “Reality Converter” needs macOS 10.15.
    apple would like me to invest in a new computer ;-)

    using Blender addon: “BlenderUSDZ-master” is a solution for me.
    https://github.com/robmcrosby/BlenderUSDZ

    I agree with that.
    apple builds a walled and expensive garden for its customers.

    thank you for your contributions. :bye:

    #30477
    dssctr
    Customer

    Ah I see I didn’t understand the context of your first post. In that case, you don’t need usdz for the iPhone guys. Have them just download the XRViewer app (google) onto their iphones from the app store. It works well with Yuri’s farmer AR demo on my iPhone 11. And retains full interactivity in Augmented reality. :yahoo:

Viewing 6 posts - 1 through 6 (of 6 total)
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