Hello again guys,
I’m using USD shaders, not for pleasure, but because i need to : i’ll make some AR with iOS compatibility.
I need to put a logo on an object, but with the possibility to change the object’s color with puzzles. As USD does not know about mix / colormap and layered materials, i’ve simply duplicated the part of object, add a “push” modifyer, and tried ti put it in black, with the logo as opacity map.
When exported to Verge3D, USD does not recognise opacity map.
See screenshots, and the scene is in zip file with maps to test.
I’ve tried in jpg RGB, jpg in greyscale 8b, and also in png RGBa with the logo as alpha : nothing works.
Can sqomebody help me, please ?
USD is a pain, but iOS’AR needs it, unfortunatelly.
Best regards.
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