Hi, still having trouble with directional lighting/shadows – I recently updated my project to take advantage of area lights, and features from previous versions, and it seems the fix made to scaled directional lights has caused an issue with my scene again.
It appears the size of the scene has something to do with it, the shadows for objects are “floating” and losing resolution.

Here’s a test scene to look at – https://we.tl/t-nNcTzfYLiH
I had shadows working fine before I updated, after scaling the light down to 1,1,1 – this seems like a separate issue now.
Also my distant “tree” alpha cards don’t show in-engine now when I launch Verge3D, has there been a change to how opacity works with the updates? (see distant tree’s in screenshot)
Thanks!