Hello,
I have updated my vehicle fantasy applications to 3.3-pre2 without encountering problems. I only had to slightly adjust the values of roughness/metalness maps.
I also improved some interactions and reversed some camera rotations. Check it out.
I have a wishlist for upcoming Verge3D updates.
Blender
Verge3D export:
- Objects that are excluded and marked to not render are exported anyway.
At the moment one has to move them into a View Layer that is excluded from export.
It would be nice if that won’t be necessary any more.
Puzzles
Post-processing:
- Reflection still has some artefacts (I have
included screenshots)
- Ambient Occlusion should be influenced by lighting direction.<br>Having occlusion on top of an object looks
unnatural.
Navigation:
- panning in the puzzle playground could be
eased with for instance:<br>
Ctrl-scroll to pan up/down<br>
Alt-scroll to pan left/right
Lists:
- A Search Function would be great
- A Tree View with a collapse function for Object
Children would also help a lot.<br>
The often long (and for now, useless) list of Armature bones could be hidden with such a collapse function.
<br>
I hope that the Blockly API accommodates such improvements and the other requested improvements are doable as well.
Thanks in advance,
Simone