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Update of my Ancient Egypt Project

Home Forums Projects Update of my Ancient Egypt Project

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  • #77667
    gf3d
    Customer

    Hi Guys,

    i´ve updated and optimized my “Ancient Egypt” project…..

    Loading time is a bit faster ….from 2 Min to 1:30 Min ( on my machine with empty cache )

    Gathered all the non moving objects into less objects ( Less render calls )

    the River is now animating ( object morph and animating textures ( multilevel mix textures )

    It contains more than 3 million triangles….so it is still a project for as yuri called it “Beefy machines) lol

    https://www.gf3d.de/Egypt/Egypt.html

    Have fun

    Greets

    Ger

    #77671

    Ah, the famous Egypt scene that we got a video for :good: :-)

    I see there is some room for further optimization with regard to texture size. Some of the textures are non-power-of-two (not 512, 1024 etc) which causes the engine to re-scale them during loading. E.g. Map #4627 – 1018×800 (see the performance profile)
    There is also a map texture with 5kx5k size which can probably be down-scaled to 4096×4096 px.

    Real-time shadows is a real bottleneck in this scene – I dunno if those can be baked. Or may be cascaded shadows can be enabled instead of the single 4k shadow map.

    I wonder if the shader optimizations we introduced in Verge3D 4.8 pre1 would help to increase the FPS?

    Chief 3D Verger | LinkedIn | Twitter

    #77678
    gf3d
    Customer

    Hi Yuri….i´ll check the texture size of some of the textures as you advized…

    For the real time shadows….i tried it with baking them….it looked shitty….
    what do you mean with cascaded shadows…..

    i work with version 2021 of max still….so its a bit older version of verge i work with so far…

    thinking about updating to a newer version of max

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