Hi!
I have a project where I want to switch between several scenes (several .gltf files) which have the same structure (same collections, object types, etc…).
I manage to load the scenes correctly, but It seems that I cannot updates my lists of available objects correctly…
For example at the first loading I load scene01.gltf with several objects in the Collection01. I can manipulate them correctly.
When I switch to scene02.gltf, the scene loads correctly, it has a Collection01 inside, but I cannot access its objects… I only see objects which have the same names as in the scene01.gltf/Collection01. Any new object (not present in scene01.gltf/Collection01) is not accessible.
First is it clear? And if so, is there a way to update the collections/groups/objects upon a new scene loading?
Thanks!
David