Home › Forums › General Questions › unable to create a desktop application (Verge3D-Blender)
- This topic has 22 replies, 5 voices, and was last updated 2 years, 4 months ago by visualizer.
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2022-06-27 at 7:24 am #53653PascalCustomer
I am located in Europe. I am sure xeon will be a a perfect choice for you to get a training. Anyways, you are welcome to contact me if you need more manpower on your project.
2022-06-27 at 2:55 pm #53672regisb26CustomerHi @Pascal,
Thank you for your feedback.
I’m in touch with Xeon and would like to work with him at some point given my limited experience with Blender and Verge3D. Given that Xeon is not based in Canada, I have to make sure if I can safely hire him.Because additionally I also need some specific training for which I can personally pay for, you may help me with that. Let me know what you think and we can arrange for a Zoom meeting or so.
Thank you for your follow-up.
2022-06-27 at 3:21 pm #53673xeonCustomerMost of these sorts of animations that are done in the videos can be done in AfterEffects or a similar program.
To achieve these results in Verge3d there are a few approaches but they are dependent on the target systems you are shooting for.
One of the most efficient methods is to create an animated UV atlas map.
You would create the flow animations in your favorite motion graphics app. You will want to be it loops based on you desired frame rate, then export the individual frames with transparency.Using your favorite 2D image processing application, you can then create a large atlas map. It will depend on how large of an image you will need to map the object you are going to use for the airflow.
I would suggest testing various sizes by mapping them to the object until you find the smallest size you can get away with. Then using that size multiply it by the number of frames needed to loop. (suggest it be an even multiple of the desired FPS). All this combined with keeping the atlas map a power of two. As an example if you could get away with a 768×768 image and you were targeting 24FPS,you could create a 4096×4096 atlas map with a grid of 5×5. You would use that image editor to place the first frame of your flow animation at position 0,0…then place the next image perfectly adjacent to it until you have 5 images in the first row…then continue down until you have all 24 images in 5 rows in this single image.
Once the map is done, bring it into blender and and use it as a texture and animate the UV coordinates by frame over 24 frames. This will create the animation of the map without having to load multiple textures.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2022-06-29 at 3:11 pm #53753visualizerCustomerHi
Regish,
You mean this effect in verge 3d published file ? or normal blender render?I m working in the field of engineering & technology visualization field for last several years. Earlier we were using Autodesk tools but before lockdown we shifted everything to Blender.
2022-06-29 at 3:13 pm #53754visualizerCustomerHi
Regish again… in my post –I have raised the same issue of not being able to publish offline set. I also suffered a similar waiting for 2 hours but no result. Then I killed application.
2022-06-30 at 2:24 pm #53767regisb26CustomerHi @Visualizer,
Have you solved your bug please?
2022-07-03 at 9:28 am #53825visualizerCustomerHi
Regisb26No I didnt.
2022-07-03 at 9:30 am #53826visualizerCustomerHey Regisb
any clarity onthis?Hi
Regish,
You mean this effect in verge 3d published file ? or normal blender render?I m working in the field of engineering & technology visualization field for last several years. Earlier we were using Autodesk tools but before lockdown we shifted everything to Blender.
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