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tweening a disabled camera

Home Forums Puzzles tweening a disabled camera

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  • #38510

    Hi Guys,

    I would like to make a presentation around a model using the user’s interaction with a set of radio buttons to tween the camera to selected angles while the user can’t rotate the camera freely… when I set the camera to disabled, the tweening doesn’t work, I could set the camera to orbit and put a transparent div between the radio buttons layer and the v3d container but I have annotations that won’t be reachable this way, how do you solve this situation?

    thanks in advance :rose:

    #38595

    Hi,

    You can try setting the camera to No controls in the modeling tool.

    Chief 3D Verger | LinkedIn | Twitter

    #38627

    Hi Yuri,

    thanks for the quick response, but as mentioned when the camera is set to disabled the tweening doesn’t happen, in one frame it’s in the first position, the next frame it’s in the other position, no transition in between.

    I think I should have mentioned that I’m using Maya… I have only 4 options:
    1. orbit (default)
    2. flying
    3. first-person
    4. disabled

    #38739

    Need help here guys :scratch: :unsure:

    #38741
    Crunch
    Customer

    Muhammad – Use two cameras, 1 an orbit and the other a no-control. Do your tweens with the orbit cam and in the ‘when finished slot’, snap the no-control to the orbit cam then switch the active cam to the no-control cam.

    There are also ways to tween a no-control camera using animate parameters but its more painful to setup. Hopefully the tween-snap-switch method will work for you. Good luck!

    #38747

    just brilliant… Thank you very much, you saved me :yahoo: :rose:

Viewing 6 posts - 1 through 6 (of 6 total)
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