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tween camera to surface of objects

Home Forums Puzzles tween camera to surface of objects

  • This topic has 5 replies, 3 voices, and was last updated 3 years ago by xeon.
Viewing 6 posts - 1 through 6 (of 6 total)
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  • #44391

    is it possible to use the tween camera to position of puzzle, to the surface in space ? instead of at object level,

    i have a scene where multiple objects is merged, and it would not work as intended, and cant split objects because of different reasons

    #44410
    zjbcool
    Customer

    Maybe this Teleport plugin can help you.

    #44579
    xeon
    Customer

    The plugin will work or you may want to create an empty and tween it to the empty’s location

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #44760
    xeon
    Customer

    Actually had this come up in a project just recently.
    I just added an empty at the location where I wanted the camera to tween to and parented it to the object. Then I just tweened to the empty rather than the object.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #46517

    Thanks for the reply!
    im looking for a more dynamic way of doing this, in other words: to click on any surface and have the camera jump to that location, a empty on the surface is a one way only

    #46527
    xeon
    Customer

    Ok…we might have a different definition of “surface”. For me, a surface is any particular face of an object. By this definition, a surface would not be pickable and the only way I could imagine tweening to it was via an empty or a specified material to that surface.

    However, after your latest response, I am thinking you are stating surface but mean object.

    The “selectors” are: object, all objects, group and material.

    Without seeing your scene or knowing exactly what you are trying to accomplish I have to base this on a generic scene such as a room, with walls, floor and objects in the room.

    You could create an onclick using the “picked object” and then based on the picked object return you could tween to that object.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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