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Tween Camera behavior when using limits

Home Forums Puzzles Tween Camera behavior when using limits

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  • #81072
    huib
    Customer

    Hey!
    I’ve an orthographic camera (blender) in my scene that has a locked vertical rotation limit.
    The minimum and maximum are set at the same angle of 64.

    I want to use the Tween Camera To puzzle to be able to reset the camera’s position (send it back to the location of an empty).
    This puzzle causes a little jerk after the Tween Camera has executed.
    I’ve tried to work around the issue by disabling the limit before the tween and activating it again but the same little jerk happens.
    Is there a better way of doing this so i get a smooth transition?

    #81073
    huib
    Customer

    Here is a small demo, click the Reset mesh to illustrate the issue: https://v3d.net/18ka

    • This reply was modified 20 hours, 50 minutes ago by huib.
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    #81076

    Hi,
    Perhaps the angle to the required camera position is not equal to 64. Try to tweak this position a bit.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #81077
    huib
    Customer

    Thanks!
    Found the correct number by finding which way it “jerked” (up or down) and honed down till it didn’t move anymore. That was driving me crazy!
    I assume this has something to do with the angle of the camera not being the same as the vertical rotation angle limit.

    #81082
    xeon
    Customer

    This might help

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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