We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Tutorial – Creating Smoke Effect in Verge3D (Part 2) – Real Particles

Home Forums Tutorials Tutorial – Creating Smoke Effect in Verge3D (Part 2) – Real Particles

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #68373

    Hey everyone! This is next tutorial in Particle Series, and with it I’d like to present a convenient tool for Artists – ready-to-use Puzzles setup which creates real particles! It is configurable and easy(-ish) to implement into the fresh project to add smoke/steam effect.

    The tutorial covers the implementation, usage and problem solving:

    Tutorial Link

    Link to the Puzzles Setup

    It is avaliable on Gumroad for free! Also there will be a direct link in video description :)

    Part 1

    Smoke Demo

    https://v3d.net/nf1

    #68378
    kdv
    Participant

    Hi! That’s a nice tutorial! :good:

    Could you share the .blend file with those animated fire torches?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68422

    @kdv77kdv Hey, thanks! Glad to hear it!

    I can share the file but without torches, will place some placeholder meshes there :)

    https://v3d.net/nf1

    #68423

    Here you go!

    https://v3d.net/nf1

    #68428
    kdv
    Participant

    Really appriciate! Thanks a lot! :good:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68442

    Sure, you’re welcome!

    https://v3d.net/nf1

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.