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trying to export a scene with shader but rendering stay grey

Home Forums Graphics / Blender trying to export a scene with shader but rendering stay grey

Viewing 11 posts - 1 through 11 (of 11 total)
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  • #1519

    hhello i have release this scistal scene but i cant figure how to have the shaders working when i hit the sneak peek button , the shape appear but there is no shader or texture showing up someone can help me please?

    #1522

    Hi, can you attach an example of the scene with not working shader?

    Co-founder and lead graphics specialist at Soft8Soft.

    #1535

    the size excede the allowed size to post it here so i link it here :
    https://drive.google.com/file/d/1EVuh7cC7pUfRPoqXMTlGiNhToxmNo_8p/view?usp=sharing

    thank you

    #1548

    hello Mikhail Luzyanin
    i have shared the file on my google drive if you can try it .
    thank you very much

    #1549

    Oh, now I understand the problem. Unfortunally, but Cycles nodes are not supported. To create a shader that you can export into the engine you need to use Blender Internal nodes. Just switch to the Verge3D engine and use only nodes that you can add in this mode.

    Co-founder and lead graphics specialist at Soft8Soft.

    #1550

    thank you Mikhail i will try this :)

    #1551

    hellog again is there any tutorial that show the process to build a scene ?
    i switched to verge3d engine but now its just all black when i am on material render window.
    i think it would be very appreciated :)

    #1554

    At first you need to delet all cycles nodes, then create any light (for example Sun) and Output node in material node. Here’s a simple introduction to Blender Internal node system Bge nodes sydtem. Yoy can search on youtube “blender internal render nodes” “bge nodes” . And here’s another great tutorial Cgcookie pbr shader

    Co-founder and lead graphics specialist at Soft8Soft.

    #1559
    a.gracki
    Customer

    I’m trying work with reflections the way it is explained in CGcookie PBR but looks like it’s not working this way.
    I apply reflection texture to material color slot with reflection coordinates,
    in Blender preview looks ok but Sneak Peek do not show this reflections

    #1560

    Yes, there is one difference. I prepare an example with a right way to setup a cubemap, you will need to do it using node material. In future we’ll support this way too but for now only node material can give you all possibilities of the engine.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    #1563
    a.gracki
    Customer

    Thank You I will test this way and see what we can achieve

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