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Trigger individual objects’ functions in a list via looping puzzles

Home Forums Puzzles Trigger individual objects’ functions in a list via looping puzzles

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  • #79938
    c4cc
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    Enemies shooting when the player is within a certain range. Yet when the player is within that range, only 1 cloned object shoots.

    I have clones of both an object and its bullet in a list that I need to activate individually when within range with the main object.

    Also, how do I get rid of that original shot that activates whenever player is within range of the enemies in list. Because that original shot looks out of place, compared to its clones

    l41

    Verge3d app:
    https://drive.google.com/file/d/1aXbk1L74iIc4bVgJS459qpXkSbeSPXrc/view

    • This topic was modified 2 hours, 48 minutes ago by c4cc.
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