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Transparency issue with facial rig

Home Forums Bug Reports and Feature Requests Transparency issue with facial rig

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #59745
    boing
    Customer

    What a great software Verge 3d is!

    I am running into a problem though with the animation of a facial rig that I have imported into a default Verge3d scene: When you track in the scene, the mesh disappears. I don’t think it is the pivot or a problem with frustrum culling and it is just one standard shader with no transparency.
    Any ideas?

    http://jayceee.com/wp/d/test01/my_awesome_app.html

    You can download the project file here:
    http://jayceee.com/wp/d/test01/my_awesome_app.zip

    Thank you, carry on the good work

    Christian

    #59749

    It happens because the origin too far from the bones. Solution is to move origin close to bones or disable Frustrum Culling checkbox on the mesh in a Verge3D settings tab.

    Co-founder and lead graphics specialist at Soft8Soft.

    #59834
    boing
    Customer

    That worked a treat man, thank you. Bit of a pain though to always having to add an extra joint at 0, but hey, it works :)) … Thank you!

    #59835
    kdv
    Participant

    Your app is loading tooooooooooo long. Too many bones and bone bindings, over 2000…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 4 posts - 1 through 4 (of 4 total)
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