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Transforms not aligning

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  • #77287
    jelteh
    Participant

    Hi there,

    I am quite new to Blender, since I have moved there from Maya. I am running into an issue with transforms and how they translate to Verge3d. In my viewport in Blender I have an object set to the location: x 0 ; y 0 ; z -45 . The z axis has to be moved from -45 to -125, I used an animate param node for that.

    Once I input those factors into Verge it does not align at all. When the object is set to -45 it jumps twice as far to the left. And when I change it to 0 it does not align either. When I do “apply location” certain models jump to an illogical place in the scene, not where their origin is. I hope somebody has an answer for this.

    Btw, the models were made in Maya. Maybe that factors into it.

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    #77295
    xeon
    Customer

    Ok…two things come to mind that you can validate

    1. If your object has keyframes…then be sure to set the play animation to frame 0 and not let it animate. You can also achieve this in Blender by unchecking the AutoStart option.

    2. Setting your origins. Since you are new to Blender its possible your origins are not where you think they are? To validate add a simple default cube to your scene at 0,0,0 and scale it to fit your scene. Apply the scale. Then go in the V3D and see if the cube is at 0,0,0. then try to move it to along the z axis using animate parameter. If it works…then the problem is with orgin of your object. Please note that if you Apply All or Apply Location …the origin moves back to 0,0,0. So you would need to reset the origin.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #77299
    kdv
    Participant

    I hope somebody has an answer for this.

    It’s hard to say something helpful without your files. Most likely the problem is somewhere in your puzzles.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #77333
    David Duperron
    Customer

    Also check if your are moving in LOCAL or GLOBAL coordinates (by default the puzzle moves the object in local coordinates (or parent coordinates if your parented the moving object to another). If you want to move in global coordinates you need to tick the “world” option of the puzzles.
    This, together with what @xeon describes above, is the key to getting what you expect when trying to move your objects with Verge3D.
    Hope it will help!

    Cheers

    David

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